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-   -   OT: The ambiance and setting (part 3) (http://forum.shrapnelgames.com/showthread.php?t=41487)

JimMorrison December 7th, 2008 04:44 PM

Re: OT: The ambiance and setting (part 3)
 
Quote:

Originally Posted by Endoperez (Post 658064)
Actually, what about Nagas of LA Patala taking over Agartha?

Well just to clarify, if you Google "Patala", you will find that it is referenced as one of the cities in the underground nation of Shambala itself, which Agartha happens to be the capital of. So, really intertwining the paths of those nations seems a no-brainer to me, especially if they fall into some sort of obscurity, where most of the world denies their existence (due to lack of empirical proof), and the only surface people who are able to reach them would be those who have the skill and tenacity to do so.

The whole thing smacks of "endgame quest hub" if it were to be an MMO. :p

Omnirizon December 7th, 2008 05:23 PM

Re: OT: The ambiance and setting (part 3)
 
I always wondered where those nagas came from...

would it be good to keep BL and Argatha seperate? maybe the Naga's return to the subterrenean caverns. I'm finding some ambivalence on Argatha, it is both a city (basically, Shamballa) and a complete concept of a 'place inside the hollow Earth', in which there are many Argathan cities, of which Patala is only one.

At any rate, I like the idea of the nagas returning to the underground, and the Bandar Log being left to fend for themselves again. Here the Mughal Empire could come in, and influences of Caelum and maybe some kind of horse tribe people could enter the culture of BL.

sector24 December 7th, 2008 05:50 PM

Re: OT: The ambiance and setting (part 3)
 
Nagas are the offspring of the rishi Kashyapa and one of his wives, Kadru. Kashyapa is also the father of the Devas, Asuras, and all of humanity through different wives (he had 13 of them).

Omnirizon December 7th, 2008 08:45 PM

Re: OT: The ambiance and setting (part 3)
 
Quote:

Originally Posted by Endoperez (Post 658043)
If you want to be serious about I, I suggest having MA Marignon without inquisitors influence France-equivalent while LA Marignon with diabolists/inquisitors influence Spain-equivalent.

the spanish state was only forming going into the early modern period, so what you suggest here is really pretty accurate, Endo.

Mari appears to be more a signifier for the continental western Holy Roman Empire, which was more of a nation than any collection of feudal states in what is now Spain or France. However, the theme of separation from a church identity and the beginning of the creation of nation-states under the sovereignty of a monarch is _the_ historical marker of the early modern period that I'm wanting to work with.

To that effect, I really need a France. A single 'Mari' with a little 'Man' picking up the northern continental slack while covering Britain works for pre-modern times, but there has to be a state which is basically annexes of bits of Man, Mari, and Ulm; because that's what France is and that's what it was doing right in this time period. It is too significant to ignore for a game that wants to utilize history (specifically the historical bricolage already picked up in dominions) _and_ be in the early modern period.

What is needed is a name. Historical events combined with the narrative already started in Mari can fill in the details.

Endoperez December 7th, 2008 09:04 PM

Re: OT: The ambiance and setting (part 3)
 
Quote:

Originally Posted by Omnirizon (Post 658133)
What is needed is a name. Historical events combined with the narrative already started in Mari can fill in the details.

If you're using Man as a name for Man, Chelm is free.

Omnirizon December 7th, 2008 09:14 PM

Re: OT: The ambiance and setting (part 3)
 
Quote:

Originally Posted by Endoperez (Post 658139)
Quote:

Originally Posted by Omnirizon (Post 658133)
What is needed is a name. Historical events combined with the narrative already started in Mari can fill in the details.

If you're using Man as a name for Man, Chelm is free.

I was just about to go with Carcassonne. It'd be nice to draw from names in dominions though. I was actually wondering if I dug through the flavor texts surrounding Man, Ulm, and Mari if I'd find anything.

MaxWilson December 7th, 2008 09:46 PM

Re: OT: The ambiance and setting (part 3)
 
Quote:

Originally Posted by Omnirizon (Post 658057)
But I thought Gath was the Jewish tribes...

No, Gath is the Israelite tribes before they were enslaved by the Assyrians and lost to history. For instance, they've got Benjamites (yay!). That is, Gath seems to be the northern kingdom of Israel, whereas Jews come from the southern kingdom of Judah which had only a couple of tribes and was never destroyed quite so thoroughly.

Gath has approximately the same relationship to modern Jews that Inca has to modern Mexicans.

-Max

Kristoffer O December 8th, 2008 01:27 PM

Re: OT: The ambiance and setting (part 3)
 
Hi!

I'm positive towards the project.

I don't mind if you use dominions as a backstory for your game, but I would probably get annoyed if you did what Soywieser did in his example, changing the abysian history and adding stuff that is not there in my original setting (soywiesers dinosaurs).

Upcoming projects will not include 1500-1700 nations, so I have no objections on you going creative on what might happen in the dominions future. As long as you let me keep the past I'm totally happy. And please mention dominions so people get to know the game :)

As long as particular nations are not tamperd with I don't object to history stuff either. To say that the Seers of the Deep once defeated a C'tissin army advancing upon a great Ermorian port and that this ancient battlefield now have emerged from the depths after an earthquake and it is investigated by late time archaeologists of Pythium is of course fine.

If you on the other hand say that a C'tissian army led by sauromancers advanced upon Ermor with an army of shadow hierodules, the forbearers of the shadow vestals, I would be a bit annoyed, since there is no shadow hierodule in my current conception of C'tis.

Omnirizon December 8th, 2008 02:03 PM

Re: OT: The ambiance and setting (part 3)
 
Thank you KO.

I was going to try remain in dom canon while sticking with (eurocentric) historical narratives as much as possible, so there should be no danger of shadow hierodules magically cropping up in C'tis culture; it just wouldn't make any sense :p

how do you feel about the nation "Marignon" becoming "Marignon" and "le Midi" (le Midi would be a Frenchy kind of nation). Is Mari supposed to be a signifier for the Holy Roman Empire that provided a sort of religious national unifier for areas stretching across Spain and France? Going into the Early Modern time period this unification weakened as kings and queens began proclaiming their authority separate from the church (after centuries of fighting it anyway) and modern nation states began to form. Some King and Queen in Castille and Aragon (I think) married with the church's blessing, beginning modern day spain, where church authority remained strong for the next century or two. Modern day France began forming when Frankish kings started claiming the southern and eastern bits of what is France today.

at least that's my rough understanding of how it started to happen. I'd like this narrative to be present, but to do that I do need a separate France and Spain.

Illuminated One December 8th, 2008 04:30 PM

Re: OT: The ambiance and setting (part 3)
 
The Holy Roman Empire was centered in modern day Germany and did not hold any lands in Spain and France afaik (except maybe some on the easter border of France).
In the time frame you are thinking of however both the HRE and Spain were ruled by the Habsburg family which led to wars with the French King.

http://en.wikipedia.org/wiki/Habsbur...nish_Habsburgs

This might be splitting hairs, but I think it's very interesting. It were often not the countries/empires fighting to expand their lands but the families trying to get more power.
Might well translate into Ulmish vampire bloodlines fighting for control behind the curtains.


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