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-   -   winSPWW2 V3.5 upgrade NOW AVAILABLE ! (http://forum.shrapnelgames.com/showthread.php?t=41625)

deveen January 13th, 2009 12:43 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Quote:

Originally Posted by DRG (Post 660550)
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.

So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?

And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...

Mobhack January 13th, 2009 09:10 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Quote:

Originally Posted by deveen (Post 666522)
Quote:

Originally Posted by DRG (Post 660550)
10) The delay for adjusting the fall of shot for both on and off map artillery landing out of the observing units line of sight has been increased and in most cases now means only one adjustment can be made without delaying the next fall of shot an extra turn.

So, this is only for the arty being called by the unit without the direct LOS? Does this improves as your units (both observers and the arty) become more experienced?

And talking about observers, does the "experience" rating mean much? I found that "artillery" rating is much more important for the reduction in delays...

1) That is what "out of the observing units line of sight" means.

2) Arty rating will affect call times, but experience will affect any accuracy throws etc.

Andy

Epoletov___SPR January 14th, 2009 03:40 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
At last has tested WinSPWW ver. 3.5

The opportunity to see number unit has very much liked!


It is very grateful! :up:

DRG January 14th, 2009 06:51 PM

We're glad everyone seems to like this addition to the game

Don

TheDesertFox January 19th, 2009 11:12 AM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Just a quick HI! and a big thanks to Don and Andy for keeping one of my favorite games alive.

Must be more than 9 years now since I first played SPWW2 back in the old days.

Your support is really awesome. Keep up the great work!

best regards

Helge

Lt. Ketch January 26th, 2009 04:18 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Ditto to everything. Just downloaded the patch and love the changes!

oragus February 24th, 2009 10:17 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Don and Andy,

Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?

Oragus

DRG February 24th, 2009 11:19 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Quote:

Originally Posted by oragus (Post 676559)
Don and Andy,

Thank you for the additional icon slots! One thing....You do realize that you have 2 .shps that are for Icon0123.shp, the invisible turret version (icon numbers 2300 - 2397) and the normal one (icon numbers 4698 - 4747)or at least the SPWW2-MasterIcon.txt says so?

Oragus


Oops.:doh:

Avoid using either Icon0123.shp for now




Don

oragus February 24th, 2009 11:24 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Don,

No problem, just thought I would bring that up. Request; can you keep the invisible turret ones...lol? Not many in there at the moment.

Oragus

junk2drive February 24th, 2009 11:30 PM

Re: winSPWW2 V3.5 upgrade NOW AVAILABLE !
 
Joe, nice to see you around again.


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