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Re: A Few (Really) Good Men: Guide to Ashdod
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The main protagonists, or viewpoint characters at any rate, of the book are probably Ganoes Paran, Gruntle (the caravan guard), Toc the Younger, and Whiskeyjack (who dies about 3/4 of the way in). Note that KO has explicitly said that the Unfrozen are inspired by the T'lan Imass from the Malazan books, at least in a thematic sense. I've tried to mod them up as a nation but other things keep getting in the way, like trying out cool new nations that KO makes and learning SemiRandom. -Max |
Re: A Few (Really) Good Men: Guide to Ashdod
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-Max |
Re: A Few (Really) Good Men: Guide to Ashdod
Kalam seems like an exception (maybe b/c of his claw past). All the rest of them have aliases like hedge, fiddler, trotts etc.
I think in one of the books there was a description of a drill sergeant who started the renaming tradition |
Re: A Few (Really) Good Men: Guide to Ashdod
To the topic - inspired by the guide, I played these Ash-Dudes yesterday and I think this whole nation is just overpowered. They are giants, but they are not even clumsy, dumb nor particularly expensive. They are fast, deadly and overrun anything that dares to stand against them.
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Re: A Few (Really) Good Men: Guide to Ashdod
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I would love to see all nations be as fun and versatile as Ashdod. The only ones I know of that come close are Lanka, LA Agartha, and Shinuyama. (Of course that may be partly just a function of my playstyle.) And of course there are plenty of nations I haven't played yet at all. -Max |
Re: A Few (Really) Good Men: Guide to Ashdod
Potential use for chaffy human troops:
If you need to defend a position from an elite enemy army and sacreds aren't appropriate (maybe they're Ulmish Guardians, or the enemy has too many mages), set aside the following ingredients (Requires Alt-7; Ench-3, Conj-3 optional): 100-200 chaffy humans (often massable in one or two turns of recruitment) Darkness (makes troop stats not matter as much by halving the differential) Marble Warriors (durability--combined with your still-low fatigue) Iron Bane (to make chaffy troops do damage when they hit) Optional Strength of Giants (as Iron Bane, but a little moreso) Optional Legions of Steel (a little bit more durability) Combine ingredients in medium-sized province. Mix well. Scale up just by increasing the number of chaffy troops. -Max |
Re: A Few (Really) Good Men: Guide to Ashdod
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Re: A Few (Really) Good Men: Guide to Ashdod
Yeah, that does sound rather ideal. Ashdod can do it with normal spearmen out of any fort, though, so isn't reliant on finding wolf tribe warriors in the right fort.
-Max P.S. I would refer to this as a "tactic" and not a "strategy." It's more something you could whip out on a 1- or 2-turn notice when appropriate than something you would actually plan for. |
Re: A Few (Really) Good Men: Guide to Ashdod
Normally I would too, but I was really distracted at the time and my brain wasn't quite working correctly. Although, whipping it out with 1 or 2 turn's notice might be a little tough for someone like me who is a bit logistically challenged.
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