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-   -   Curious about Dominions? how the AI thinks? which AI is best/worst? (http://forum.shrapnelgames.com/showthread.php?t=41845)

Redeyes January 12th, 2009 01:54 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
As you were able to see how the AI allocates items, can you similarly see how the ai uses its gems?
Globals, how much they summon, if they just hoard gems in overgrowing piles and that kind of information would be interesting

Gandalf Parker January 12th, 2009 01:59 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
That makes sense.:doh:
I could also have read the log. Thats why its there :)

Loren January 12th, 2009 03:27 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Quote:

Originally Posted by lch (Post 666203)
Turn 883 and the independents still have 6 provinces? The AI really doesn't know how to play this game. ;)

Probably random events.

Loren January 12th, 2009 03:32 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Quote:

Originally Posted by Gandalf Parker (Post 666264)
Indepts got to having 1006 units in 5 provinces. It might have been a smart AI to not tackle it if it wasnt a province it had to go thru. I see one of the Special Monsters got 8 units on the board and kept them till the end of the game.
The game ended at 921 turns with Man the winner. Indepts still had 2 provinces and 462 units. But since they werent needed for a win I guess its no big deal that Man left them.

I would love to have seen the turn before that. It went from
Man: 185 provinces and 16836 units
Machaka: 114 provinces and 7461 units
in one turn to Man being the winner. It might have been a taking of Machaka's capital and killing its god but since Machaka was playing defensive AI Im guessing it had a lot of army there.

There's only one way that could happen--dominion kill. You can never take a castle in less than two turns.

Gandalf Parker January 12th, 2009 03:35 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Quote:

Originally Posted by Redeyes (Post 666299)
As you were able to see how the AI allocates items, can you similarly see how the ai uses its gems?
Globals, how much they summon, if they just hoard gems in overgrowing piles and that kind of information would be interesting

Im putting the game logs in the same browser viewable directory so people can see some of what the game records. You can see spell castings, and I dont think construction shows up but it gives it to someone so you get an idea of what they like to make.

I could go ahead and turn that logging up a couple of notches to get more info.

Gandalf Parker January 12th, 2009 03:39 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Quote:

Originally Posted by Loren (Post 666329)
There's only one way that could happen--dominion kill. You can never take a castle in less than two turns.

I have to go do some things now but I will try and look later to see what the last couple of turns were like. They went to 0 then up to 3 so they broke out at least once.

Maybe I should also "roll" the stats.txt to sequential copies also with the scoreboards. Its not much use since it only records who is AI (or human player) each turn. But it would record the actual turn that the AI "killed" a nation from the game.

Gandalf Parker January 15th, 2009 02:49 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Arrgghh!!
I think I might have to kill this test. This latest Late_AI test has been running for 3 days, and the latest turn in that game took 2.5 hours to host. And it still looks far from done. Im not sure I would even want to predict the winner. I hate to kill it but I could have done 3 other tests in this same time frame.

Gandalf Parker January 15th, 2009 03:00 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
By the way, for those who wish to "see" more of what the AI is doing:

Start a game with the --comptrn switch and add AIs into it.

This will create turn files for the computer players, and allow you to look at them. You can see what the computer is buying, making, researching, assigning, etc.

Hopefully this will allow some movement forward in creating mods which make use of the AIs actions, and avoid the worse ones.

Thank you Johan for another release of some of the NDA stuff (non-disclosure agreement). Im very sorry thru all of the arguments here that I was unable to discuss beta-group things such as the hidden switches. --allai, --superhost, and --comptrn being some of the more interesting and informative ones.

Gandalf Parker January 15th, 2009 03:17 PM

Re: Curious about Dominions?
 
Quote:

Originally Posted by lch (Post 664418)
The game uses only three debug log levels: 0, 1 and 2. It makes no difference if you use -dd or -ddd or -dddddddddddddddddddddddddddddddddd. The only difference is in using -d or -dd or no debug switch at all.

You are correct. Unfortunately until recently I could not say that you were. For the longest time the -d switch was not to be discussed in forum at all. When it did get mentioned it came out as -d thru -ddddd. And as long as I could not find anywhere that Johan or Kristoffer had explained it further, I could not either.

But along with other non-documented switch info, Johan as verified that this game only suppors -d and -dd. You are correct.

MaxWilson January 15th, 2009 05:04 PM

Re: Curious about Dominions? how the AI thinks? which AI is best/worst?
 
Quote:

Originally Posted by Gandalf Parker (Post 667323)
By the way, for those who wish to "see" more of what the AI is doing:

Start a game with the --comptrn switch and add AIs into it.

This will create turn files for the computer players, and allow you to look at them. You can see what the computer is buying, making, researching, assigning, etc.

Awesome! I am going to try this... soon. Next time I play Dom3, which will probably be within a week.

-Max


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