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Re: Awe Question
Virtue has flying. So you can select the provinces that you attack. Just avoid archer heavy provinces as well as lizards and woodsmen.
Also if you set her to research you should get to const-2 quite fast. I've used that with a Lady of Springs (much worse for SCing than Virtue) and she did quite well with const-2 gear. |
Re: Awe Question
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And for reference, I mentioned that the D5 could be fun, but I usually use her as A4/S4 or A2/S4 with Dom10, and find her quite capable, even before being geared. |
Re: Awe Question
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It's okay to blow people up and invade their homes, but god forbid we see a low res sprite with exposed breasts - so realistic that they lack nipples. Okay, enough talk of semi-nude sprites, back to killing people! |
Re: Awe Question
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From what I remember of my perusing the readme-file, the Virtue is A1S1 in CBM, though, so I guess that is what you are using. |
Re: Awe Question
As long as this thread has semi-morphed into a discussion of the Virtue, one of my favorite Pretender choices, I might as well toss out my experience with her.
Pros: -High Base Dominion (4, same as Immobile pretenders, higher than any other type of pretender I can think of) -Awe +4 standard, and with high dominion getting bonus awe certainly affordable -Air Magic (base 2) great on SC and thugs for Arrow Shield, Mirror Image, Mistform, and Cloud Trapeze -Base Encumbrance of 1, very few units have encumbrance this low giving the Virtue a lot more staying power and makes balancing encumbrance and revig easier -Flying -some elemental resistances Cons: -Poor starting equipment, lack of armor particularly significant -Low HP and Protection almost necessitates additional gear or she will die regardless of awe. -80 points for a new path limits possible diversity. The end combination is something difficult to use immediately as an SC, yet can become very powerful with some spell research and gear. |
Re: Awe Question
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That the prince of death was changed from 125 points from 75 is another thing weighing in her favor. The Scenario I described up-thread was probably a fluke, but I hope it made a point of her being quite vulnerable. One CBM build I have toyed with is Earth4/Astral4/Air4, Dom5, Order 3, Sloth 1, Misfortune 2, Magic 1. Opens some hard to get stuff like Crystal items, Golem Summoning, Elemental Staffs, many globals, besides all the personal power she attains. Not tested it yet, but I imagine I'll give it a run in a future game ;) |
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Re: Awe Question
Slap a fig leaf on that already! :eek:
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I am a bit unsure about your build as the difference between awe +4 and +7 is huge. It might be hard to expand with her without equipment or alteration 3 researched. Consider having her dormant. I am also not really convinced that the CBM version is more useful. It is very nice for EA Arcoscephale - that much I admit - but for the most part it just makes her more expensive. Air 4, for early air-boosters if nothing else, is usually very high on the list of things I want with her - costing 24 points extra in CBM - and if I seriously consider a second path it tends to be either nature or earth. Furthermore, her high awe makes her a quite adequate combatant, but low astral makes her a very easy target, so you are more or less required to invest some points there, too. |
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Every culture has its own preferences and mores. It is rather juvenile and gratuitous to make fun of American sensibilities - lets keep the topic on Dominions. |
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