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-   -   Conceptual Balance Mod 1.4 (http://forum.shrapnelgames.com/showthread.php?t=41930)

archaeolept January 14th, 2009 10:58 AM

Re: Conceptual Balance Mod 1.4
 
yeah sorry - it was late.

clearly they need another one!11 ;)

JimMorrison January 15th, 2009 03:01 AM

Re: Conceptual Balance Mod 1.4
 
They need a Vicious Russian Horse Bite attack, at STR-5.

:happy:

cleveland January 15th, 2009 11:54 AM

Re: Conceptual Balance Mod 1.4
 
While updating the forging references, I discovered that the Demon Whip is Construction-2 in CBM 1.4

The Demon Whip has the same AOE-1 Small Area Fire effect as the Fire Brand; in other words, automatic AOE-1 damage is now attainable at the Construction-2 tier.

This seems like a disruptive technology to me. Won't this be a boon to fire nations? Square-clearing thugs before the 1st winter? Thoughts?

Sombre January 15th, 2009 12:22 PM

Re: Conceptual Balance Mod 1.4
 
Is it automatic, or does it require a hit? In other words, is it secondaryeffectalways like the brands, or secondaryeffect? I imagine it is secondaryeffectalways as aoe weapons usually are.

quantum_mechani January 15th, 2009 12:27 PM

Re: Conceptual Balance Mod 1.4
 
I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at const 2.

chrispedersen January 15th, 2009 04:51 PM

Re: Conceptual Balance Mod 1.4
 
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).

I don't think it will hurt balance too much. The major candidate for examination I suppose is Abysia.

chrispedersen January 15th, 2009 04:52 PM

Re: Conceptual Balance Mod 1.4
 
Under CBM 1.3 the Master of the Games - Multi hero for Ermor
and probably pythium, has at least a typo, and possibly an error.

attacks are generic sword, generic sword,,

ie., either an extra comma or a missing attack.
I presume its the same problem in 1.4

Redeyes January 15th, 2009 05:45 PM

Re: Conceptual Balance Mod 1.4
 
Quote:

Originally Posted by chrispedersen (Post 667344)
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).

They are fire one so I imagine you might see a lot of them from now on, perhaps not, it's not like they'll have a bigger spot in the mid-end game than earlier ;)

Tifone January 15th, 2009 06:49 PM

Re: Conceptual Balance Mod 1.4
 
weren't they F1B1?

Redeyes January 15th, 2009 07:53 PM

Re: Conceptual Balance Mod 1.4
 
Fire 1 Construction 4 in 1.3
Fire 1 Blood 2 without CBM


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