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Re: Conceptual Balance Mod 1.4
yeah sorry - it was late.
clearly they need another one!11 ;) |
Re: Conceptual Balance Mod 1.4
They need a Vicious Russian Horse Bite attack, at STR-5.
:happy: |
Re: Conceptual Balance Mod 1.4
While updating the forging references, I discovered that the Demon Whip is Construction-2 in CBM 1.4
The Demon Whip has the same AOE-1 Small Area Fire effect as the Fire Brand; in other words, automatic AOE-1 damage is now attainable at the Construction-2 tier. This seems like a disruptive technology to me. Won't this be a boon to fire nations? Square-clearing thugs before the 1st winter? Thoughts? |
Re: Conceptual Balance Mod 1.4
Is it automatic, or does it require a hit? In other words, is it secondaryeffectalways like the brands, or secondaryeffect? I imagine it is secondaryeffectalways as aoe weapons usually are.
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Re: Conceptual Balance Mod 1.4
I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at const 2.
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Re: Conceptual Balance Mod 1.4
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).
I don't think it will hurt balance too much. The major candidate for examination I suppose is Abysia. |
Re: Conceptual Balance Mod 1.4
Under CBM 1.3 the Master of the Games - Multi hero for Ermor
and probably pythium, has at least a typo, and possibly an error. attacks are generic sword, generic sword,, ie., either an extra comma or a missing attack. I presume its the same problem in 1.4 |
Re: Conceptual Balance Mod 1.4
Quote:
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Re: Conceptual Balance Mod 1.4
weren't they F1B1?
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Re: Conceptual Balance Mod 1.4
Fire 1 Construction 4 in 1.3
Fire 1 Blood 2 without CBM |
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