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-   -   Silver Lions II - Preview (http://forum.shrapnelgames.com/showthread.php?t=42269)

Double_Deuce March 26th, 2009 11:33 PM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by junk2drive (Post 682424)
So, my previous comments are based on this. Bad tactics on my part? If the setup line is farther forward, I could spead out a little in Cachrov. Might not get caught as bad by arty or be able to keep moving away from the blast zone. Or should I let the enemy have Cachrov and retreat to Brodne?

You should try to hold both (keep a defensive line between the two with the L and R flanks anchored on the towns). Pact arty tactic is designed to prep any objectives or suspected enemy defensive positions. With 18 tubes of 122mm, besides the pre-targeted locations, anything that gets seen is going to stat to draw fire. This forces the US to keep on the move in a mobile defense to avoid the artillery BUT mobile defense is the Achilles heal of the M60/M113 task forces. In the earlier scenarios you are fighting the Czech which use the OT-64 and they are not a real threat (same as the BTR MRR in the Soviet Divisions) since they only have 12.7mm HMG's or so.

Once you get into the middle and later scenarios you will mostly be on the offense and will start to see the weakness of the M60's as being slow and weekly armored. Only the ability fire on the move and TTS (in limited visibility situations) gives them a chance, except by then you'll be facing Soviet BMP's with ATGM's.

Marek_Tucan March 27th, 2009 01:03 AM

Re: Silver Lions II - Preview
 
In my game, I managed to dodge the arty pretty much, but then it meant I retreated from Cachrov and picked off tanks as they came. Then I didn't retake the VPs in time.

Double_Deuce March 27th, 2009 11:06 PM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Imp (Post 681546)
Must admit to us guys who have not been in the military slows things down. Not so bad in a campaign as you get used to it but puts me off a scenerio straight away. The other problem is its alright if all formations have the same letter for the specialist squad otherwise remembering who they are is a pain.

After re-reading through this thread, mainly yours and junk2drive's comments, I am contemplating having 2 sets of briefings available with the campaign when it is released so that players can choose between the 2 formats, picking the one they are most comfortable with. This means much re-writing but it may be better in the long run.

Imp March 28th, 2009 05:56 AM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Double_Deuce (Post 682616)
Quote:

Originally Posted by Imp (Post 681546)
Must admit to us guys who have not been in the military slows things down. Not so bad in a campaign as you get used to it but puts me off a scenerio straight away. The other problem is its alright if all formations have the same letter for the specialist squad otherwise remembering who they are is a pain.

After re-reading through this thread, mainly yours and junk2drive's comments, I am contemplating having 2 sets of briefings available with the campaign when it is released so that players can choose between the 2 formats, picking the one they are most comfortable with. This means much re-writing but it may be better in the long run.

I was just saying actual in play iits not a big problem after all if it bothered me enough I own pen & paper & could write down what a unit is for the odd diffrent ones. in a campaign taking a few minutes to familarise yourself with the units is not a problem as you are using them for a while. 1 battle to lazy

Double_Deuce March 28th, 2009 06:02 AM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Imp (Post 682656)
I was just saying actual in play iits not a big problem after all if it bothered me enough I own pen & paper & could write down what a unit is for the odd diffrent ones. in a campaign taking a few minutes to familarise yourself with the units is not a problem as you are using them for a while. 1 battle to lazy

Well, thats true BUT I am using the same numbering sequence for all units on the players side so you will have to learn units with each scenario of the campaign. ;)

Imp March 28th, 2009 06:31 AM

Re: Silver Lions II - Preview
 
Quote:

Originally Posted by Double_Deuce (Post 682658)
Quote:

Originally Posted by Imp (Post 682656)
I was just saying actual in play iits not a big problem after all if it bothered me enough I own pen & paper & could write down what a unit is for the odd diffrent ones. in a campaign taking a few minutes to familarise yourself with the units is not a problem as you are using them for a while. 1 battle to lazy

Well, thats true BUT I am using the same numbering sequence for all units on the players side so you will have to learn units with each scenario of the campaign. ;)

Fair point I just did not want you to get bogged down it would be nice your call if you have the time.

wulfir March 28th, 2009 08:05 AM

Re: Silver Lions II - Preview
 
Played option 1 with 4.5.

It works just fine. :cool:

I pretty much clobbered the enemy, destroying all enemy AFVs and most of the on map artillery but lost two APCs to artillery fire and three tanks to T72 fire..!!!
All three fell victim to the same T72.:hurt:

It must have been the Michael Wittmann of the AI commanding that T-72 lol. It advanced then stopped for two turns and zap, zap, zap, three M60 burning..., it then advanced into the centre town and shrugged off four sabot rounds at 100 meters before being taken out..., respect!

DRG March 28th, 2009 09:17 AM

Re: Silver Lions II - Preview
 
It's possible the experience level tweaked upwards for that unit. It's always "fun" to toss in a ringer now and then

Don

junk2drive March 29th, 2009 07:13 PM

Re: Silver Lions II - Preview
 
I tried staying out of town and picking off the AI as it went in. Worked well until turn 15 when the onslaught started. Then the AFV with the ATGM and so on.

Double_Deuce April 15th, 2009 02:54 PM

Re: Silver Lions II - Preview
 
There has been a little delay in the design progress on this campiagn. I have gone back through all the current scenarios one at a time and done some tweaking to make it a little more challenging for the US player. Even so, the early scenarios should be "easy" especially for any decent players. Being NATO on the defensive with TI technology gives you a decided advantage. Once the campaign swing back to NATO being on the offense it will get a lot more difficult as M60's are not the best as offensive weapons.


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