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Re: Vandron Shipset
Just a bit to the left of the water where the BattleMoon beam is hitting. SA was just the impression I got through all those clouds.
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Re: Vandron Shipset
Oh ok i see it now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.......check out the updated pic it's much more realistic now http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
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Re: Vandron Shipset
Next question: What should the design names for this race be? They are religous and lean more toward the aggressive side. Any suggestions?
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Re: Vandron Shipset
Visit dictionary.com, click thesaurus, and punch in somthing like "holy"; you'll be swamped with good design names http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: Vandron Shipset
Looking at that battle pic now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
IMO, the enemy shields look very similar to a fireball + debris, and the Vandron shield flares stop too suddenly. Perhaps if you nested a number of those shield effects, you could get a "wrap and fade" look. |
Re: Vandron Shipset
Well SJ your right about the enemy shields cause there nor shields at all, they are explosions http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif If i would have included a description i would have said that the Vandron were using phased weapons and they went right through the enemy shields.
About the Vandron shields, do you mean stacking them or what? I don't understrand what you mean by nesting |
Re: Vandron Shipset
Layering the shield flares like an onion in order to get variable levels of transparency. If we can get L3 up and running, there is a gradient texture effect that is just great for shields.
-- TAZ |
Re: Vandron Shipset
Hard to describe properly, I suppose.
Take the picture I've attached, and imagine each arc as a mostly-transparent 3D dome. Place them all facing the impact point, and you should get a nice glow that fades out gradually. Since the enemy ships are so far away, its hard to tell the difference between a shield-effect dome and a spherical bLast. Would it be difficult to make an irregular, directed bLast? EDIT: I don't know if there is anything similar you can do with the program you're using, but in 3DStudio, I made a texture that only reflected non-diffuse light, and was transparent otherwise. A sphere of that stuff around a ship, plus some spotlights made for some really quick and easy shield effects. [This message has been edited by suicide_junkie (edited 01 October 2001).] |
Re: Vandron Shipset
ok i see what you mean about the shields. The explosions are harder to render irregularly but i'll work on it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: Vandron Shipset
did you make the race portrait yourself?
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