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Re: Wasting High Explosive Anti Tank Rounds
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It will if you put in the correct game installation path ! The default path the game and patches use is . C:\Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT\Game Notes\spmbtguide.htm However, if you installed it someplace else you'll have to figure that out for yourself OR you could simply click on the HELP tab of Game Options screen that appears when you load the game then click on "Game Manual". It's not hidden If you hadn't found that by now I'm guessing there is a lot there you haven't seen Don |
Re: Wasting High Explosive Anti Tank Rounds
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Thanks for making sure I can get to the manual:up: Sincerely, Andrew |
Re: Wasting High Explosive Anti Tank Rounds
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That's why the HELP tab is on the GameOptions screen. Don |
Re: Wasting High Explosive Anti Tank Rounds
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But after a while Dreamweaver started to choke as it got bigger and bigger, necessitating a split into several pages, so the ability to search the entire manual was lost. There will be no PDF format, it is the most $DIETY-awful format/interface ever invented. Cheers Andy |
Re: Wasting High Explosive Anti Tank Rounds
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Re: Wasting High Explosive Anti Tank Rounds
Don, would it be possible to delete the duplicate message that I posted much earlier in the thread? (The second one keep, it has the changes) I would also like you to delete this message after you read it.
Sincerely, Andrew Nault |
Re: Wasting High Explosive Anti Tank Rounds
I've heard some great suggestions from the community.
And so; I have a hypothetical question for anyone who wants to answer: What would you do If you had a infantry company laden with heat. The infantry company is currently fighting some foot crunchies in a fairly dense wooded lot but you know from recce elements (now killed) that your opponent is about to offer you a ride of the pain train in the form of a panzer company:p Your infantry company really could use that heat against the enemy crunchiness, but bullets work against them:smirk: You know that you must have some way to kill the panzers when they arrive and bullets DON'T work against them :eek:, you also DON'T know when the panzer will come smashing through the moderately dense second growth forest:hurt: The basic situation is any moment during this turn or the next couple of turns you will actually need your RPG (assume each infantry squad carries 8-3) so disabling it isn't an option. Assuming that you choose not use the HEAT against the infantry how would you go about doing it? Any response is greatly appreciated even if you just want to yell at me for being ridiculous:angel Sincerely, Andrew Nault |
Re: Wasting High Explosive Anti Tank Rounds
Simple answer I would not bother doing a thing just let them do exactly what they want. When the tanks turn up they will have saved shots & be in better health because they used the heat rounds when they had to. More men means more chance of an effective assault so letting them use it in the 3rd or 4th slot makes loads of sense as it will not be wasted. Lose enough men you lose your RPG shots then you really wasted them
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Re: Wasting High Explosive Anti Tank Rounds
The topic is really getting old Andrew. We have no problem with the way heat is used and no interest in changing what we have now no matter how many hypotheticals you can think up and we have NO intention of allowing micromanagement of the ammo supply
End of discussion Don |
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