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-   -   Communions (http://forum.shrapnelgames.com/showthread.php?t=42516)

Endoperez April 27th, 2009 09:05 AM

Re: Communions
 
Pythium Communicants are the only non-mages that can be communion slaves.

PsiSoldier April 27th, 2009 09:09 AM

Re: Communions
 
I guess that means handing off my Slave matrix's to Troll Kings instead of the Banes.

Endoperez April 27th, 2009 10:25 AM

Re: Communions
 
Wow, Troll Kings as communion slaves... :o

You don't have access to something like, Wolf Tribe Shamans, or Revenants?

MaxWilson April 27th, 2009 01:38 PM

Re: Communions
 
Quote:

Originally Posted by Endoperez (Post 688119)
Wow, Troll Kings as communion slaves... :o

You don't have access to something like, Wolf Tribe Shamans, or Revenants?

Well, in a Linebacker communion you'd rather have Troll Kings than Revenants. Although actually you'd rather have Troll Kings AND Revenants, since the marginal cost of adding Revenants is so low.

-Max

Endoperez April 28th, 2009 02:45 AM

Re: Communions
 
Oops, I forgot you can do a communion in reverse. I've done it myself, just not that often.

PsiSoldier April 28th, 2009 05:14 AM

Re: Communions
 
Yeah, Lots of Thug slaves, and a few masters with Ranged weapons casting buffs and then firing. Too bad it wont work with banes though..

Aezeal April 28th, 2009 05:17 AM

Re: Communions
 
I still need more feed back on how to use that correctly.

PsiSoldier April 28th, 2009 05:28 AM

Re: Communions
 
Quote:

Originally Posted by Aezeal (Post 688255)
I still need more feed back on how to use that correctly.

Just make sure you have a thug of some sort that has some Magic skill like a Wraith Lord, Tartarain, Troll King or whatever, Give them Slave Matrix's

Then give a Crystal Matrix to a Mage with Magic paths for the Buffs you want to cast, Have them cast the buffs you want which will affect not just him but also all of the slaves. Then have the masters switch to a ranged weapon or something so they do not keep casting spells and fatiguing your communion thugs.

I haven't done it successfully yet since I tried it with Banes first as I needed undead Leadership but that should be more or less how it works.

The More slaves you can add to the mix the better though as with 2 slaves they would only have a magic skill of one in anything they do not already have and casting buffs with 2 or more spell path costs will really fatigue them. My personal opininion is that 8 slaves would seem to be the magic number although it could be pretty difficult to scrape together that many of them so 4 might would have to do, and would work for most buffs since the majority of them are spell path 2 or less and that is what the slaves would have. But in that case I might throw some reinvig item on them even if they were undead that didn't gain fatigue from battle.

Dont get crazy with the masters though because at some point the fatigue the slaves gain from the communion would outweigh the benefits of the buffs they received.

In this case my purpose is to create a Squad of thugs tailored to kill some specific SC's

Illuminated One April 28th, 2009 09:40 AM

Re: Communions
 
If you have blood one casting of Reinvigarition should remove a good deal on fatigue on the slaves.
Also a lot of the buffs can be cast outside of Communion (Luck, Regeneration, Ironskin), so more than 2 or 3 buffs via Communion shouldn't be necessary.

chrispedersen April 28th, 2009 02:25 PM

Re: Communions
 
The blood spell reinvigorate has negligible results on B1 and lower slaves.


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