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-   -   Amusing trick. (http://forum.shrapnelgames.com/showthread.php?t=42523)

Dragar March 16th, 2009 07:54 PM

Re: Amusing trick.
 
Yeah, I don't think I'd have a researching skratti in werewolf form. And if not researching or site searching or using them as spellcasting combatants I would normally keep them in werewolf form anyway

VedalkenBear March 16th, 2009 08:00 PM

Re: Amusing trick.
 
Executor: My point is that there _is_ a cost involved. 250g/0g upkeep for a 6-point researcher is still worse than 150gp/10gp upkeep 6-point researcher for 10 turns. 20 turns if the 150gp mage is sacred.

Also, IIRC, it's -2 rp 50% of the time, -3 rp the other 50%.

And that's not looking at the capital cost.

Is it balanced? Probably not. But you can at least argue the point. :p

cleveland March 16th, 2009 10:19 PM

Re: Amusing trick.
 
Lifelong protection + (Mossbody)(Mossbody)etc...
;)

Arralen March 18th, 2009 04:21 AM

Re: Amusing trick II
 
Quote:

Originally Posted by chrispedersen (Post 680209)
Set all the troops to guard commander. Give the commander hi mr (and prot from heat obviously in this case).
The units will still follow the commander around, even paralyzed.
There are a variety of uses for this trick. Surprisingly it works with elephants too.

Do you have a savegame available?
I tested with MA Arco 'phants and Illithids, and the 'phants got paralayzed and didn't move when their mounted commander did "hold, hold, attack rearmost".

chrispedersen March 18th, 2009 12:47 PM

Re: Amusing trick.
 
I'll see if I can dig up the turn I sent to illwinter.


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