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Re: Modding tips and tricks
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Re: Modding tips and tricks
Okay, I did some more testing. The thing worked like a charm, but the Polymorph effect is permament, the commander will not revert back after the battle. However, You can counteract this by giving the form they will transform into #firstshape. To make it a lot simpler, here is how the trick works:
You have commander A that you want to transform into unit B for battle. Create a custom #onebattlespell for unit A that transform it into unit B. Give unit B firstshape back to A, so that it will revert back into A after the battle. The dwarf mod is going to use this trick on two commanders to make them lose caster levels in combat. Unfortunately it seems that the " Form of the Dragon" spell I advertised couple of posts ago is not possible though, since my trick is only going to work if you know what mage is going to cast the spell. Anyways, below is the bare bones code for the spell. By casting the custom "Summon Earthpower", the caster is going to transform into a slinger (unit nmbr 50) and then transform into a battle vestal (unit nmbr 51) after the battle (because I edited the slinger unit to have battle vestal as first shape). Code:
#selectmonster 50 |
Re: Modding tips and tricks
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But yeah, with all those limitations it has to work with, I think that trick would be best as a way to give a commander #battleform, since the communion trick does not work if it is a #onebattlespell. |
Re: Modding tips and tricks
This is very cool. Gets around the problems with using damage + secondshape.
I'll have to employ it in some of my mods I think. It could be excellent for any chaos themed mod also, for chaos spawn transformations. Imagine a version of bless that turns your sacreds into chaos spawn instead of blessing them. Fun right? |
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Considering your bless caster is sacred too, don't forget the possibility of self-mutating (probably not a thematic concern for Chaos...) |
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HEY I wonder if the Bogarus Zmir would work if you had a screen of fire snakes. |
Re: Modding tips and tricks
I used this for my arco changes; Arco had a spell dark rituals (actually several versions of it). Essentially what it did was add a blood random to an arco mystic - at the cost of an initiation ritual.
Dark Rituals I, II, III... each added effects. I didn't say what the effects were.. and the unit had no discernable difference until it was damaged in combat... I dont think anyone ever figured it out... |
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