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-   -   artillery cluster ammo (http://forum.shrapnelgames.com/showthread.php?t=42572)

Imp April 10th, 2009 04:07 PM

Re: artillery cluster ammo
 
I think pure guess its supposed to represent both types of rounds.
Multi cluster high warhead for spread & good infantry kill.
How the tank killer works not sure no time to look at the mo but would assume if 2 rounds find targets small blast so could restrict warhead so just effects adjancent hexes does it give off a blast or just fire the projectile. The problem as I say is think represents both types.

Urban April 11th, 2009 08:14 AM

Re: artillery cluster ammo
 
Another try with new setting for the second type of cluster.


Change weapon class for 25 (Top Attack HEAT-Inertial Guidance)

HE Pen : 4
HE Kill : 21 (i have set this value to 22 for most modern weapons)
AP Pen : 13 (BOFOR/GIAT claim a 130 mm penetration for the BONUS shell)
AP Kill : 1 (the ammo detonate far above the battlefield, so the anti-personal effect is probably very low)
Sabot pen : 0
Sabot range : 60 (seen to be the minimum range for 155mm GCT guns).

Result indirect fire (on board or off board):
With AP ammo, a lot of Top hit with low angle of attack (around 30°) and 13 points penetration vs stell Top AF

With HE ammo (classical bombing) it's look good, maybe to many top hit but the HE pen could be reduced.


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