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Re: Don't Feel Sorry For The AI
You guys are missing my point. All I'm saying is we should have a picture or text description telling us: A) time of day (night or day or dusk or dawn), B) What the weather is like. Thats it, not simulating its effects, even the DoD doesn't have computers powerful enough for that, just a meaningful message about what the weather/time of day is. Let the player go with that how he pleases.
TY DD for your help:) Andrew |
Re: Don't Feel Sorry For The AI
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This post taken at face values suggests it's a "travesty" that this game does not include a little eyecandy on the tool bar or some little text line explaining what " visibility 8 " is supposed to represent when indeed what "visibility 8" represents is you can only see 8 hexes or 400 yards and it's is totally irrelevant to game play if that 8 hex /400 yard visibility restriction is because... A/ it's a full moon on a slightly overcast night or B/ it's early morning in fall and there is a mist in the air or C/ it's mid-afternoon in spring with a light rain falling or D/ it's a really smoggy, humid day in August or E/ It's a very light snow fall in Winter It matters not a bit WHY you are restricted to 8 hex /400 yard visibility just that you ARE and until today I never considered that we had players who needed some fictitious explanation as to "why" the visibility is the way it is to make it "real" for them. Hardly a "travesty" if we leave that to the players imagination and not "specious" that we argue it's merely eyecandy . This is, as I recall , the one and only "complaint" that weather reports are missing to get the player in the proper "mood" for the game. Don |
Re: Don't Feel Sorry For The AI
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If you like take the chart DD has given you & each time you play look at it to decide possible weathers or roll a die to decide for you. The only thing I would say moonless night with no civilisation nearby (as in city lights) is pitch black even in the open range should be very low. |
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Wish this game had that:) |
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OS (C: )/program files/shrapnel games/the camo workshop/winsppw2/saved games It has only two files, one called 1-info and another called spsv000.cmt. I did a search on spsv* from the shrapnel folder after I found that out and the one I just listed is the only one:doh:, yet all the saves are still in the game and work. |
Re: Don't Feel Sorry For The AI
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C:\Users\yourcomputername\AppData\Local\VirtualSto re\program files\shrapnel games\the camo workshop\winsppw2\saved games You may have to search the VirtualStore Folder and then drill down in there. |
Re: Don't Feel Sorry For The AI
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Re: Don't Feel Sorry For The AI
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Re: Don't Feel Sorry For The AI
Whilst I don't feel sorry for the AI as it will, in cold blood, slaughter your best units if given half a chance (bye bye Jagdpanzer IV and 105mm Howitzer Stug to US 57mm ATG and Bazooka respectively), however I do feel sorry for it's digital soldiers and wish the AI would encourage them to spread out a bit more!
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