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Re: The Cheapest Trick in the Book!
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Re: The Cheapest Trick in the Book!
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Re: The Cheapest Trick in the Book!
Good idea! Or play a Rand game. I think the decision about who to fight should be based on the nations and the circumstances of the game, not on who is playing the nation.
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Re: The Cheapest Trick in the Book!
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But instead perhaps, a no diplomacy game. Besides Baalz, you *are* an expert at the game and a known threat. It sorta like saying "I really hate it that my opponents didn't give me time to crush them" |
Re: The Cheapest Trick in the Book!
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I have also seen high profile players try and use their perceived threat as an asset - bullying or seeming more threatening than they really are so it can work as an advantage as well. |
Re: The Cheapest Trick in the Book!
Whom to attack first is in most cases the question that may cost you the game. The reasons are simple - difference between nations may not be big initially so you need to consider many points before attacking.
Personally I nearly always try to attack weaker (or at best - AI controlled) nations. If I swallow them then I will grow and increase the difference between me and the others. I will attack a powerful nation/player early on only if I see that he is expanding and growing faster and I can't help it. In this case diplomacy should be used to convince other people that this nation is a threat (and it is almost always true). One of the biggest mistakes that can be made in MP is failed early attack on someone. This will surely put you to the end of the caravan and most probably cost you the game. Even if you succeed in killing that nation at last you may be too far behind to hope for something so if you see you made a mistake better don't aggravate the situation and suggest peace. |
Re: The Cheapest Trick in the Book!
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Re: The Cheapest Trick in the Book!
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Another option is to "send all" a message that you are at war with so and so. You never know if he/she has a neighbor looking for the right moment to let loose. With half the opposing army sitting on your Cap they are likely army-lite elsewhere. -ssj |
Re: The Cheapest Trick in the Book!
Don, Losing armies, even in the early stages, almost never determines my victory or defeat. Troops are disposable. There loss means nothing to me. Its a loss of magery and gems that always concerns me most. So long as I have land, castles, and mages, I never count myself out.
Baalz, I will grant you that it seems a bit hasty and unwarranted to rush a player simply because they have a high profile. I personally don't mind giving some of the vets a little breathing room, so long they aren't a real threat and I'm keeping up the pace. I suppose I play more for the challenges that others have to offer. |
Re: The Cheapest Trick in the Book!
Cheapest tactic: double-team someone.
Unless it's far into the science-fiction future of the late game, no one can hold off vs. two human opponents. Second cheapest tactic: take someone's stuff right after they have won a war. Chances are they have just lost a pile of units and are disorganized. |
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