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-   -   Lychantrops' amulet effects on national heroes (http://forum.shrapnelgames.com/showthread.php?t=42917)

chrispedersen April 24th, 2009 09:30 PM

Re: Lychantrops' amulet effects on national heroes
 
Respectfully, I disagree. The first few turns I seem to get few gems. The last few turns I almost always get gems.

Gregstrom April 25th, 2009 12:39 AM

Re: Lychantrops' amulet effects on national heroes
 
Llamabeast is about right, if I remember one of lch's posts on the matter correctly. It was something like: at max hits you almost never get a gem, 1 or 2 hits below max and the chance increases, 3 or more hits below max and you always get a gem.

chrispedersen April 25th, 2009 01:12 AM

Re: Lychantrops' amulet effects on national heroes
 
But that was what *I* said... hit points matter.
I'm just curious if the chance to change might be affected by things other than that just mr.


It would be very cool if you were dying from disease and it saved you by turning you into a were....or troll

Zeldor April 25th, 2009 04:49 AM

Re: Lychantrops' amulet effects on national heroes
 
You should put that astral standard on the guy, it decreases MR, so you should turn into werewolf faster.

chrispedersen April 25th, 2009 07:53 PM

Re: Lychantrops' amulet effects on national heroes
 
Something else gives you -2 mr -- void eye I think.

Would be an interesting test:

Stick the void eye, the standard on him...

Two variations: in a +3 magic 0 magic -3 magic - to see if the save is affected by the magic scale.

Gregstrom April 26th, 2009 06:19 AM

Re: Lychantrops' amulet effects on national heroes
 
Well, since magic scale already affects MR, the answer would be yes.

chrispedersen April 26th, 2009 10:03 AM

Re: Lychantrops' amulet effects on national heroes
 
Many item effects I am not convinced magic scale *does* affect save. Just as penetration boost items don't seem to affect item cast spells in some occassions

PsiSoldier April 26th, 2009 11:02 AM

Re: Lychantrops' amulet effects on national heroes
 
Quote:

Originally Posted by JimMorrison (Post 687441)
I subbed into a game where the pretender (a Great Enchantress as well!) had the Champion's Trident. O.o

Then another where my Ghost King had the Boots of the Planes, and I didn't notice, and 2 turns later he got Lost in Time and Space - just after I grabbed his weapon for a tartarian. :shock:

I keep wanting to try out the Pebble suit, but I hate items you can't remove - maybe I decide later I want something else?

New spell! Blobform. :p Turns you into a Blob with no slots, so you can get cursed items off. Now, if only we could figure out how to change you back. o.O

I imagine you may already know this but you can wish for a two handed item if you are holding a cursed one handed item or Helm or Armor or boots and it will give you what you wish for and remove the cursed item. Doesnt work for Misc. items though unless of course you only have one Misc. slot

I like the Blobform idea though haha.


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