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-   -   MP: Unsanity... surely this is modness! (http://forum.shrapnelgames.com/showthread.php?t=43111)

Scarlioni May 16th, 2009 08:48 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Hesitent to suggest a nation since we have 11 suggestions and only nine spots.

If a suggestion is needed then I'll propose Cealum.

Burnsaber May 16th, 2009 09:21 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Quote:

Originally Posted by Gregstrom (Post 691207)
I'm also tempted to concatenate the mods with llamabeasts app - I think it's perl, though, and I have no familiarity with perl nor AFAIK any way to run it.

I'd recommend it. I was mostly testing if the mods hit over the spell limit. There are some unit clashes, mostly with Mytheology and Holy War.

Perhaps some IrC guys could give you a hand in running the perl script?

I also found a small bug in the Holy War. I'll upload a new version today evening.

Zeldor May 16th, 2009 09:23 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Gregstrom:

I guess it will be fairly easy to use it. I may try to run it later, when I have time. I hope to sit and maybe release first version of Enhanced Gameplay Mod on Monday [as I won't wait for Zlefin's F/W mod or llamabeast thug mod, so tartarians will stay for now].

Oh, and I have never ever been able to use holy rituals. Has anyone been able to use them at all?

Executor May 16th, 2009 06:26 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Hahaha there is Cthulhu as a pretender for R'lyeh!

shard May 16th, 2009 07:27 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
I'll take the last spot if its available. I haven't played dom for over a year but i trust it hasnt changed tooo much from 3.14!

I don't care about nation picks, I have little idea who the 'weak' and 'strong' ones are anyway. Poor astral/death/blood = weak?

Fakeymcfake May 16th, 2009 08:39 PM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
I don't think there are many "weak" nations left, unless you want to go with Eriu, but they're like crippled puppy weak. I don't know who would be good to fill the last spot with as all the choices left have very obvious strengths to them. Just go with someone who isn't obviously powerful (ie. don't pick Ashdod).

Gregstrom May 17th, 2009 02:04 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Well, Scarlioni got in first with a pick, and he makes the 12th player. Many apologies Shard, but the game is now full. I'm at a wedding for the weekend so sorting out all the admin (race assignment, mod concatenation)will have to wait for a day or so while I get home. If anyone independent would like to volunteer to assign nations, please PM me.

Gregstrom May 18th, 2009 07:35 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Hokay, the random assignments are as follows:

Agartha--------fakeymcfake
Arcoscephale---Executor
Atlantis-------Strabo
Bandar Log-----Gregstrom
Caelum---------Burnsaber
C'tis----------Ossa
Ermor----------Simonlost
Jotunheim------Meglobob
Man------------Alpine_Joe
Oceania--------Scarlioni
R'lyeh---------tgboB
Shinuyama------Goodchild

I'll put this in the top post shortly.

Executor May 18th, 2009 08:01 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Arco, nice. Well, I have my pretender designed.

tgbob May 18th, 2009 08:06 AM

Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting, 11/12 player
 
Uuugh EA R'lyeh with Oceania. Game over man, game over!

Wait, this is an MA game...


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