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-   -   Guide: Fatigue quick reference (http://forum.shrapnelgames.com/showthread.php?t=43160)

Sombre September 1st, 2009 11:48 AM

Re: Fatigue quick reference
 
The chaff would bunch up pretty quick and get trampled anyway. Can't really avoid that.

Trampling is unlike flying or berserk in that it cares about base enc I believe, so a 0 enc trampler gets no fatigue from goin a-tramplin. See behemoths.

WraithLord September 1st, 2009 05:07 PM

Re: Fatigue quick reference
 
Quote:

Originally Posted by Kuritza (Post 708008)
I am not sure about 'all' elemental attacks, but Scutata Volturnis surely adds fatique with its shocking grasp attack.

10x. Do you know how much?

Snacktime September 10th, 2009 12:36 PM

Re: Fatigue quick reference
 
the fatigue penalties for cold and hot, does your nation's preference affect those? i.e. is the penalty relative to your national prefernce? It seems weird that a nation that prefers +3 heat would suffer an encumberance penalty for being in +3 heat, and that cold wouldn't have any additional effect.

besides fatigue, what are the other effects of the cold and heat scale in a particular province?

MaxWilson September 10th, 2009 02:43 PM

Re: Fatigue quick reference
 
Quote:

Originally Posted by Sombre (Post 708066)
The chaff would bunch up pretty quick and get trampled anyway. Can't really avoid that.

Trampling is unlike flying or berserk in that it cares about base enc I believe, so a 0 enc trampler gets no fatigue from goin a-tramplin. See behemoths.

Wait, 0-enc flyers gain fatigue??? That's really interesting. (By the way, I think everyone knows that flying causes you fatigue proportional to the distance you move. What surprises me is that I assumed it was in some way proportional to your melee encumbrance as well, which would make 0-enc flyers immune.)

IMHO, it's simpler to think of trampling as a melee attack that you perform multiple times instead of trying to draw analogies to special abilities like flying or berserk. Each time you trample you take [melee encumbrance] fatigue, affected by all the normal modifiers including armor weight, swamp/cold/heat, and base encumbrance. As usual if you're 0-enc your melee encumbrance is 0.

-Max

MaxWilson September 10th, 2009 02:45 PM

Re: Fatigue quick reference
 
No, your nation's preference does not affect unit fatigue penalties for extreme heat/cold, only resistances on your units do. IIRC Hinnom, for example, prefers Heat-2 or Heat-3, and most of its units are not fire-resistant so they take +2 enc in Heat-3 provinces. Obviously the fire-resistant Rephaites do not suffer this penalty.

-Max

Kuritza September 11th, 2009 02:38 AM

Re: Fatigue quick reference
 
Quote:

Originally Posted by WraithLord (Post 708160)
Quote:

Originally Posted by Kuritza (Post 708008)
I am not sure about 'all' elemental attacks, but Scutata Volturnis surely adds fatique with its shocking grasp attack.

10x. Do you know how much?

Dunno exactly. Sometimes its quite severe, sometimes its ~10 or so. Pretty random, I guess, but still deadly in a duel of 2 SCs who cant 1-shot each other.

Bastiat September 14th, 2009 08:12 PM

Re: Fatigue quick reference
 
Generally speaking, do Units with multiple attacks take fatigue on each attack? I've actually read differing views on this on the Forums.

thejeff September 14th, 2009 08:24 PM

Re: Fatigue quick reference
 
Multiple attacks do not cause extra fatigue.
Getting extra attack actions through quickness does.

Bastiat September 14th, 2009 09:05 PM

Re: Fatigue quick reference
 
Quote:

Originally Posted by thejeff (Post 710266)
Multiple attacks do not cause extra fatigue.
Getting extra attack actions through quickness does.

Spell Quickness and Water Bless Quickness both, correct?

thejeff September 14th, 2009 10:04 PM

Re: Fatigue quick reference
 
Either. Or Heroic Quickness.
Anything that gives extra actions as opposed to using multiple weapons or a weapon with multiple attacks.


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