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Re: Fatigue quick reference
The chaff would bunch up pretty quick and get trampled anyway. Can't really avoid that.
Trampling is unlike flying or berserk in that it cares about base enc I believe, so a 0 enc trampler gets no fatigue from goin a-tramplin. See behemoths. |
Re: Fatigue quick reference
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Re: Fatigue quick reference
the fatigue penalties for cold and hot, does your nation's preference affect those? i.e. is the penalty relative to your national prefernce? It seems weird that a nation that prefers +3 heat would suffer an encumberance penalty for being in +3 heat, and that cold wouldn't have any additional effect.
besides fatigue, what are the other effects of the cold and heat scale in a particular province? |
Re: Fatigue quick reference
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IMHO, it's simpler to think of trampling as a melee attack that you perform multiple times instead of trying to draw analogies to special abilities like flying or berserk. Each time you trample you take [melee encumbrance] fatigue, affected by all the normal modifiers including armor weight, swamp/cold/heat, and base encumbrance. As usual if you're 0-enc your melee encumbrance is 0. -Max |
Re: Fatigue quick reference
No, your nation's preference does not affect unit fatigue penalties for extreme heat/cold, only resistances on your units do. IIRC Hinnom, for example, prefers Heat-2 or Heat-3, and most of its units are not fire-resistant so they take +2 enc in Heat-3 provinces. Obviously the fire-resistant Rephaites do not suffer this penalty.
-Max |
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Re: Fatigue quick reference
Generally speaking, do Units with multiple attacks take fatigue on each attack? I've actually read differing views on this on the Forums.
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Re: Fatigue quick reference
Multiple attacks do not cause extra fatigue.
Getting extra attack actions through quickness does. |
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Re: Fatigue quick reference
Either. Or Heroic Quickness.
Anything that gives extra actions as opposed to using multiple weapons or a weapon with multiple attacks. |
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