![]() |
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Well I still haven't finished my sodding thesis, but I'm pretty close, so hopefully I will be done before the game gets intense. So... yes please, sign me up!
I think I would like to play Tir na n'Og. I've not played them before and they look to have some reasonable diversity for CPCS goodness. |
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Hello,
I would like to sign in for this game :) I hope there is still room for me. I will tell the nation I would like to play a little later |
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
I am feeling a little suicidal and would like to play Oceania :D
|
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Interesting. The CPCS module has some spells which very nicely aid agatha.
|
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
Quote:
Quote:
But I'm giving away all of your tricks here! Whoopsie, I'll just say what I came to say in the first place. If you notice any bugs or typoes in the CPCS/Holy War mods, would you please report them to the mod thread (see signature in this post). Also, if you think some spell/unit/magic site is too strong or weak, please voice your opinion so that something can be done about it. |
Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
I'm surprised that no one has taken tien chi or arcosephale. both of them benefit hugely from the cpcs spells.
|
Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Allright, changes noted:) As Kietsensei wants to play Oceania, we just need 2 more players:1 land nations,and 1 sea, then we can begin the pretender uploading.
|
Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
I thought that as well. But I didn't want to play them!
Incidentally it seems that the researchable holy spells don't show up in the research lists, but do still work. Everyone, make sure you've read the first post of the Holy War thread so you know what you might want to research for your priests. |
Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Actually I am not familiar with the mods; which nations would significantly change? Those with strong priests and multipath mages I assume?
I'm already playing EA TC in one game, would my gameplay change significantly with CPCS and Holy war? |
Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Quote:
|
All times are GMT -4. The time now is 04:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.