.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!] (http://forum.shrapnelgames.com/showthread.php?t=43288)

llamabeast June 18th, 2009 04:03 PM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
Well I still haven't finished my sodding thesis, but I'm pretty close, so hopefully I will be done before the game gets intense. So... yes please, sign me up!

I think I would like to play Tir na n'Og. I've not played them before and they look to have some reasonable diversity for CPCS goodness.

Kietsensei June 18th, 2009 04:06 PM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
Hello,

I would like to sign in for this game :) I hope there is still room for me.
I will tell the nation I would like to play a little later

Kietsensei June 18th, 2009 05:27 PM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
I am feeling a little suicidal and would like to play Oceania :D

chrispedersen June 18th, 2009 08:21 PM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
Interesting. The CPCS module has some spells which very nicely aid agatha.

Burnsaber June 19th, 2009 02:01 AM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
Quote:

Originally Posted by chrispedersen (Post 696764)
Interesting. The CPCS module has some spells which very nicely aid agatha.

I'm guessing that you mean the "Grip of the Marshlands" spell? Should be useful when combined with your low attack troops. I haven't tested if the claymen you summon in the battlefield by the "Animate Clay" spell get the dominion bonus or not.

Quote:

Originally Posted by llamabeast (Post 696732)
Well I still haven't finished my sodding thesis, but I'm pretty close, so hopefully I will be done before the game gets intense. So... yes please, sign me up!

I think I would like to play Tir na n'Og. I've not played them before and they look to have some reasonable diversity for CPCS goodness.

Yeah, Tuatha Sorceresses seem like ideal candidates for Winds of [Season] spam. You also seem to have good access for several niche evocations (Shocking Pour, Spore Spread). Also "Grip of the Marshlands" has nice synergy with poison spamming + quaqmire because sliming also halves AP.

But I'm giving away all of your tricks here! Whoopsie, I'll just say what I came to say in the first place.

If you notice any bugs or typoes in the CPCS/Holy War mods, would you please report them to the mod thread (see signature in this post). Also, if you think some spell/unit/magic site is too strong or weak, please voice your opinion so that something can be done about it.

chrispedersen June 19th, 2009 02:56 AM

Re: Crusaders - Mod Heavy Ea game [2-4 slots left]
 
I'm surprised that no one has taken tien chi or arcosephale. both of them benefit hugely from the cpcs spells.

Amonchakad June 19th, 2009 03:45 AM

Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
 
Allright, changes noted:) As Kietsensei wants to play Oceania, we just need 2 more players:1 land nations,and 1 sea, then we can begin the pretender uploading.

llamabeast June 19th, 2009 03:46 AM

Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
 
I thought that as well. But I didn't want to play them!

Incidentally it seems that the researchable holy spells don't show up in the research lists, but do still work. Everyone, make sure you've read the first post of the Holy War thread so you know what you might want to research for your priests.

shard June 19th, 2009 03:57 AM

Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
 
Actually I am not familiar with the mods; which nations would significantly change? Those with strong priests and multipath mages I assume?

I'm already playing EA TC in one game, would my gameplay change significantly with CPCS and Holy war?

Burnsaber June 19th, 2009 04:02 AM

Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
 
Quote:

Originally Posted by llamabeast (Post 696833)
Incidentally it seems that the researchable holy spells don't show up in the research lists, but do still work. Everyone, make sure you've read the first post of the Holy War thread so you know what you might want to research for your priests.

Actually, they show up for me, they are always listed as last in their school level. This is kinda stupid question to ask, but are you sure that you have the latest patch? Holy spells didn't show up in the research screen in the previous versions.


All times are GMT -4. The time now is 04:00 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.