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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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As for Turks - the thing is, they replaced arabic states, they didn't coexist with them. And taking Constantinopolis was not when even Osmans emerged - they already had powerful political presence before this (Bizantium remains paid them for a long time and some of these states were officially vassals of Sultans) and it's possible their attack on Byzantium capital could occurr much earlier if not for Tamerlan. Cannons were prominent in historical Porta, but it's possible to replace them in fantasy world. I just replaced janissary handgunners with crossbowmen and left heavy artillery for battle mages... Quote:
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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
I think its way past due for an Arabic nation mod; especially considering the breadth of history and mythology that has thus far, gone untapped.
Thematically I think you are spot on for the EA. Human chaff, with strong sacred Jinn available to provide your magical and physical heft. I think structurally the nation should be quite smiler to Kailasa, in that there will be a rising tier of summons. Lesser Jinn/Efreet can be massed by summonings, jinn nobles could be summon able caster/thugs, the upper tier would be occupied by Marids possessing awesome powers in astral, water, and air and the more conventional Jinn and Efreet sultans. I especially like your idea of including Iblis as a hero, as I could see him both as an impressive Air/blood/death mage with his pitfall being a high level of heresy. Middle era should definitely be the high water point of the Caliphate and the land of 1001 nights. Holy magic should be emphasized, with viable bless strategies on the part of dervishes and Jinn summons. The army would be generally light/ with most of the heavy infantry/cavalry stemming from costly Turkic mercenaries. It would be cool to have sufi mystics, as spies/stealthy preachers. I think it would be interesting, but unnecessary for the nation to be able to summon chaff, flambeau wielding angels with holy/fire casters. I also like the suggestion of Abdul Alhazard as a hero. Particularly one with an impressive array of Blood, Astral, and Death balanced out with a terminal case of insanity. I know a lot of people have been suggesting the Ottomans as being the driving force behind the late era, it just doesn't seem ideal to me. Too much of the Ottomans revolves thematically around gunpowder and cannons. An alternative replacement could be the Mamelukes. The nation could center around elite slave soldiers that successfully defended the nation from outside enemies only to eventually take power for themselves. Once again it would be holy magic centric, but as fitting for the LA, possessing much less magical diversity. |
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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For MA, the troops could be something roughly like this: All falchions are replacable with a curved sword of choice. City guards and non-beduin cavalry atleast probably should have pretty good stats but also should cost a bit more than their stats warrant. Troops: - Militia - Archer (relatively lightly armored, shortbow) - Infantry (spear, shield, relatively light armor) - Infantry (falchion, shield, relatively light armor) - Beduin cavalry (falchion or light lance?, shield, light armor, stealth) - Beduin horse archer (shortbow, falchion?, light armor, stealth) - Cavalry (light lance?, shield?, medium armor) - City Guard (relatively heavy armor, falchion, shield, castle defence bonus. A bit of gold yellow in the metal parts of armor) - Some sort of a capital only real elite/noble unit (pretty heavy armor, falchion, shield, good skill) - Dervish (The two falchion weakly armored but highly skilled sacred unit I've drawn sprites for and idea of which I absolutely love) Commanders: - Imam (H1 priest) - Beefed up imam (H3 priest, capital only) - Grand Vizier (a high skilled mage, probably emphasis on air and fire, but should have considerable other paths too. Astral maybe? Capital only. Might need a new name. I really like the idea that the best scholars come from the great minaret of the capital) - Vizier (a less skilled mage that still is good enough to be able to cast useful combat spells of fire and/or air, probably randoms so that most of them have fire or air 2 atleast. One level of astral as possible random path?) - Mystic (S1, H1, Stealthy) - Beduin commander (mounted troop that's pretty much equipped like the mounted beduins) - Guard Captain (a city guard commander) - Assassin of some sort probably? Maybe the generic one? |
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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Probably I should upload last version of my genies here (some ideas were by Aezeal, I may be not able to remember which ones)... :confused: Quote:
And yes, Abdul is so. He had also rejected Islam - and so is a heretic! On the other hand, if you will manage to conquer R'lyeh or find one other random side - you'll see what he can do! ;) Quote:
Another thing mentioned in previous discussion - I thought about making MA/Arab-based nation based on Shiite priesthood, with LA/Turkic being based more on Sunni. Anybody's opinion on this? ;) |
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
About eras. I should probably clarify why I choose them as I did. While Crusades era is somewhat more widely heard about, coming of Seljuks changed many practices in the Middle East. This included greater dominance of mounted archers also. However, we already have at least 2 nations of mounted archers in Dominions (LA Tien Chi & Bogarus). So I think that it would be better to have nation not so one-trick - and 10th century provides many opportunities.
As for Mohammed's era - I don't think that we actually need another hoplite nation - and earliest Islamic armies were quite close... |
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
Still thinking about this, but i'm going to be quite busy until the middle of august - expect more ideas or progress sometime after then.
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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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These ideas make the middle era sound extremely interesting to me. If the setting is roughly the zenith of the caliphate, then perhaps it should include the Martyr and the split of Islam. Perhaps you could have two kinds of priests, and after an event - such as the death of your prophet - you will have to choose which group of priests to dismiss. Or perhaps you could keep both groups of priests, but they would automatically attack each-other if you put them in the same province. Or maybe Martyrdom could be a powerful late game spell that permanently removed your prophet from the game, but gave all your priests some great bonus - say +1 priest level and +1 blood magic. Just thoughts. I'm not a scrpter, so I don't even know if what I'm suggesting is possible, but something that worked the split into the rp and had some game effect would be cool. |
An interesting note
David Nicolle states in his books on Saracenes (Osprey) that vaunted nomadic shoot-on the-run combat manner required up to 5 horses per each combatant. This was possible for truly nomadic tribes such as Turcomans or Mongols, but armies of Middle East Muslim states, while able to field more troopers, were not able to provide them with so much horses. On the other hand, they had horses of better lines. So: their ghulams shoot while standing drawn in disciplined ranks. This tires horses less, so they were able to protect their valuable horses with barding.
By the way, this may also explain why Crusaders didn't use barding initially: their way of combat involved more riding (ghulams charged only after opponent was into disarray from shooting), as well as why they often won straight-on confrontations: horsemen who stand and shoot almost always lost against a determined charge. |
Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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