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-   -   Overlords - Experimental game. Concept thread (http://forum.shrapnelgames.com/showthread.php?t=43840)

rdonj August 30th, 2009 11:00 PM

Re: Overlords - Experimental game. Concept thread
 
The unrest thing has been scrapped. So has the game master mod. Also, various updates.

TheDemon August 30th, 2009 11:53 PM

Re: Overlords - Experimental game. Concept thread
 
Change "normal nations" to "normal nations or independents" in the overlords section and that should pretty much cover it. We did wonder a bit in IRC about if we should keep the gatestones. Even if the overlords can't attack caps, it might be a bit too much to have them take all the provs next door to a normal cap using the pretender rule and their gate stone early on. But maybe not.

Lingchih August 31st, 2009 02:59 AM

Re: Overlords - Experimental game. Concept thread
 
I think the gatestones add the flavor to the game. I would not scrap them.

Jarkko August 31st, 2009 06:31 AM

Re: Overlords - Experimental game. Concept thread
 
How about national globals, like Carrion Woods. They are banned too for non-overlords? What about spells like Wild Hunt?

rdonj August 31st, 2009 09:08 AM

Re: Overlords - Experimental game. Concept thread
 
All globals are overlord only. Honestly I doubt a normal nation would have much luck trying to cast a global anyway with the extreme lack of gems.

I think the gatestones add flavor to the game also, and I'm not inclined to scrap them.

Lingchih September 1st, 2009 04:14 AM

Re: Overlords - Experimental game. Concept thread
 
I will play an overlord, if needed. Rdonj's inclusion of me seems a bit inconclusive.


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