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-   -   Mod: Agartha summons (http://forum.shrapnelgames.com/showthread.php?t=44011)

HoneyBadger October 2nd, 2009 07:09 PM

Re: Agartha summons
 
Quote:

Originally Posted by Swan (Post 713068)
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).


Immobiles are good because they can be used to break up charges and draw fire. Giving it a poison cloud and making it very hard to kill only makes it more effective.


As far as mushrooms go: Since mushrooms are just the fruiting bodies of a fungus, what if you had just a Sprite of a shadow on the ground (representing the ground being permiated with the fungus), and then had it summon mushroom "allies" in combat?

In that way, you could do something that I don't think has been seen in the game yet--build a wall right across a battlefield, and have it grow stronger, the longer the battle continues. You could even possibly use the fungi to trap attackers and prevent them from leaving the battle---nasty, if they're also putting out AOE poison clouds.

chrispedersen October 2nd, 2009 07:52 PM

Re: Agartha summons
 
My plan was to copy the monster from the elder things, who have a special ability that they cause stun when they die.

I figure this made sense - underground things using echo location (DV) underground 'see'.

I was deciding between giving them a sound lance ability (stun damage) and no attack whatsoever- only the stun damage of death.

You can use either idea - or none, of course

Swan October 3rd, 2009 06:43 AM

Re: Agartha summons
 
Quote:

Originally Posted by HoneyBadger (Post 713071)
Quote:

Originally Posted by Swan (Post 713068)
ok, i looked for mushrooms, and basically came up with 2 ideas: a coloured one, which cast hallucinogen spores on battlefield then fly to eat his pray and a pale one with aoe poison around him, immobile, very hard to kill(don't ask me why it can be useful, because i really don't know).


Immobiles are good because they can be used to break up charges and draw fire. Giving it a poison cloud and making it very hard to kill only makes it more effective.


As far as mushrooms go: Since mushrooms are just the fruiting bodies of a fungus, what if you had just a Sprite of a shadow on the ground (representing the ground being permiated with the fungus), and then had it summon mushroom "allies" in combat?

In that way, you could do something that I don't think has been seen in the game yet--build a wall right across a battlefield, and have it grow stronger, the longer the battle continues. You could even possibly use the fungi to trap attackers and prevent them from leaving the battle---nasty, if they're also putting out AOE poison clouds.

that's a good idea! i'll start to work on it

Swan October 3rd, 2009 06:22 PM

Re: Agartha summons
 
2 Attachment(s)
After 2 days of work, cut, paste and search i choose for the easy route.
Maybe i'll work on it more to improve colors, but 90% it will be like that.
This sprite really made me go loco, i'll take a break and restart monday morning to work on this mod.

chrispedersen October 3rd, 2009 07:40 PM

Re: Agartha summons
 
Quote:

Originally Posted by Swan (Post 713180)
After 2 days of work, cut, paste and search i choose for the easy route.
Maybe i'll work on it more to improve colors, but 90% it will be like that.
This sprite really made me go loco, i'll take a break and restart monday morning to work on this mod.

WOW.

Incredible! I know you have done a lot of work on it and may not want to visit it at all...

but to convey the idea of flying.. how about some sort of 'cloud' underneath the mushroom - ethereal blue?

HoneyBadger October 4th, 2009 04:30 AM

Re: Agartha summons
 
That's a beautiful sprite, Swan. The colors could perhaps look a little more like neon filling glass? Or (allow me to date myself) possibly a lava lamp. Since the basic sprite seems to be transparent(ish).

Looks really cool though, as-is, and I'm just fumbling at it in the dark, afterall.

Sombre October 4th, 2009 05:59 AM

Re: Agartha summons
 
I'm not sure how good that's going to look on the backdrops you get in the game. Try filling the black in with green or brown, see what it looks like.

HoneyBadger October 4th, 2009 03:38 PM

Re: Agartha summons
 
Sombre has a point. You could maybe fix that though, with careful application of shadow pixels so that bits of the background shine through, like they're reflecting.

Swan October 5th, 2009 05:19 AM

Re: Agartha summons
 
The problem is that i can't check how they look in game, but i will be able to in a week. However i'll repaint them in green-brown and post them. It you wish i can release the mod so you can check their looks.
At Chris: this mushrooms will not be flying; for the flying creauture i chose to take an agarthan and to attach him a couple some wings and a beak.

Swan October 23rd, 2009 06:43 PM

Re: Agartha summons
 
2 Attachment(s)
AH! you thought this mod was dead, but my boredom (boringness? oh whatever, you got it) never die!
Now, to be serious, what do you think about the look of this mushroom?


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