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Re: A favor...
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And intelligence seems way too much to me.... I mean how do spys from one race really steal info from others? They might not even breathe the same atmosphere let alone look even vaguely similar... Not really a good option for sneaking around is it? |
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Don't let petty realism get in the way of game mechanics.
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Regarding intel: the general concept in SE IV is quite good IMO, at least much better than in SE V. The problem ist the all or nothing effect. As long as counter intel is sufficient you are 100% protected, once your counter intel is depleted you are 100% exposed. My idea is to give any intel project an basic chance of success/failure that is only modified by counter intel (or other factors). Even in the complete absence of counter intel a ship rebellion would not always succeed. Even with tons of counter intel it might sometimes be successful but only seldom. |
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Another suggestion...get rid of the circles as system on the galaxy map. Replace it with a grid (which can be toggled on/off) and stars (and other features as needed) instead of circles. Much more aesthetically pleasing without hogging resources.
GB |
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Actually Mac, the best part of SG is the ground combat.
Your trying to create two games in one. While I agree that the ability to design your own ground units should be accompanied by a playable sytem. The stats for xp's and rank really aren't needed. Artillery and air units will just over complicate the system and require more time on the user part to finish battles. Not to mention the AI resources added to the program to run the AI controled races. Some simple combat system where you can just watch your units roll over some enemies 'or not' would be nice. Cosmic Balance used a system where you could fight your battles in Breach 3 and import your results into the game. If you didn't want to go that route, the game would just use some simple algorithms to resolve it. An idea for a game add on! |
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- An open PLR/orders format. That way, people can write their own AIs which act just like real players. |
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The solo-play drastically needed some repair as far as smarter trading with AIs. I would have enjoyed it far longer if I hadnt figured out that I could trade and get the ability to colonize all world types. And even get an AI to give me their homeworld. Ive gotten AIs to trade me their ONLY planet which immeadiately created the message that they were dead in the game.
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Just a point mention was made that pictures could be any size & program could scale. Take care here not so important unless textures & 3D but big files increase game overheads which has been stated as a plus of the game, so bitmaps are a no as large files to start with. Any spare memory can be freed up for use by the AI as what makes or breaks many games is the AIs capabilities.
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