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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   OT: Make a mod nation of this! (http://forum.shrapnelgames.com/showthread.php?t=44381)

Swan November 24th, 2009 06:21 PM

Re: OT: Make a mod nation of this!
 
I think we just screwed any possibility for this mod to exist

Scarmiglione November 24th, 2009 06:31 PM

Re: OT: Make a mod nation of this!
 
No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.

...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.

vladikus November 24th, 2009 07:35 PM

Re: OT: Make a mod nation of this!
 
*cough* Sombre *cough* quantum mechanic *cough*

Excuse me.

kianduatha November 25th, 2009 04:57 AM

Re: OT: Make a mod nation of this!
 
The real question is whether it'd be better to have a nation of independent pokemon, or if it'd be more fun to have a nation of pokemon trainers going around collecting an army. Wussy recruitable troops (policewoman, etc), but Trainers have a few pokemon go with them into battle--which serves to protect them while they try to Control other pokemon.

I remember in I think a Greenskin mod thread the idea of giving recruitables unreversable forestshapes etc. to differentiate the units into forest or night orcs. I have this wonderful image in my mind of Evolving an Eevee and then having her move to the water to become a Vaporeon...

Is there a way to hijack the Summon Animals 'gets different animals in different terrain' effect for a summon spell?

Alternately, I would be content with replacing the sprites for animals with Pokemon. Cast Animal Horde and get a hundred Rattata. Call of the Winds summons a dozen Pidgeys with their Pidgeotto commander...

Swan November 25th, 2009 05:26 AM

Re: OT: Make a mod nation of this!
 
well, replacing old sprites seems possible...

lch November 25th, 2009 06:49 AM

Re: OT: Make a mod nation of this!
 
Quote:

Originally Posted by Scarmiglione (Post 719526)
No way, this mod is gonna HAPPEN, even if I have to learn to mod and make it myself.

...or preferably, get some dirt on one of the Dom 3 community's talented modders and blackmail him into doing it.

Quote:

Originally Posted by vladikus (Post 719531)
*cough* Sombre *cough* quantum mechanic *cough*

I proposed numerous awesome additions to his mod nations to Sombre, and not one of them got implemented. If you manage to get him to make this mod, I'll give you a cookie.

Swan November 25th, 2009 06:59 AM

Re: OT: Make a mod nation of this!
 
i think is pretty hard to find dirt on someone here, but you can always invent it...
now to be serious...
#secondshape(like the one dragons/werewolf have) to simulate evolutions
sprite-changing animals to pokemon
all of this is possible and easy, just time consuming
override r'lyeh--> domsummon+void site(aka the pc where you left your pokemon)
this i have no idea on how to do it

wow, i should be studing for university tests and my main concern is theorical talk about pokemons...

vladikus November 25th, 2009 09:06 AM

Re: OT: Make a mod nation of this!
 
Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done.

SlipperyJim November 25th, 2009 11:39 AM

Re: OT: Make a mod nation of this!
 
Quote:

Originally Posted by vladikus (Post 719509)
:-O
It was a joke!!!


What have I done?

You let the insanity out of its cage. There is no going back now. Embrace the madness! :)

Actually, Pokéthulhu might fit well with Dominions.... ;)

Thilock_Dominus November 25th, 2009 11:51 AM

Re: OT: Make a mod nation of this!
 
Quote:

Originally Posted by vladikus (Post 719581)
Problem would be making all the attack sprites, that could take a while. So the sprites are only halfway done.

It shouldn't be a problem, if you split one of the sprites into parts. With a little creativity you can attach them a little different and a little bit painting should do it.


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