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-   -   Mod: Venexia, the most serene republic (http://forum.shrapnelgames.com/showthread.php?t=44449)

kennydicke March 20th, 2010 06:03 PM

Re: Venexia, the most serene republic
 
Swan

#newmonster 2297 doesn't have an associated sprite. #copystats doesn't copy the sprite.

Swan March 24th, 2010 07:29 AM

Re: Venexia, the most serene republic
 
Thank you kenny, now my nation can be finished

elmokki March 24th, 2010 06:28 PM

Re: Venexia, the most serene republic
 
1 Attachment(s)
I've been thinking about a hero like this for a while, and it definately suits your nation. I don't really care if you use it or not or if you wish to add it as something different than what it is. I've already had my fun while creating it :)

He's a flamboyant gentleman scoundrel with unsurprassed skills in close combat. His rapiers are armor piercing to simulate his skill and their thinness allowing him to hit the gaps in armor. His rapiers' strange stats are explained by the description: The long one is primarily used for offence while the short one is primarily used for defence. In retrospect the attack/defence bonus could be just 2 or the weapons could be named something more magical, like "Angelo's Long/Short Rapier"

Not my best sprite, but oh well.

Swan March 25th, 2010 10:52 AM

Re: Venexia, the most serene republic
 
Believe it or not, the scoundrel was on my to do list, as a hero inspired by "Giacomo Casanova"
do you mind if i modify your sprite?

Swan March 25th, 2010 02:09 PM

Re: Venexia, the most serene republic
 
1 Attachment(s)
do you think this sword is drawn in the right way in my sprite?
general opinion on the sprite are appreciated too.

elmokki March 25th, 2010 06:52 PM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Swan (Post 737153)
Believe it or not, the scoundrel was on my to do list, as a hero inspired by "Giacomo Casanova"
do you mind if i modify your sprite?

Yeah, do whatever you wish with it.

Quote:

Originally Posted by Swan (Post 737179)
do you think this sword is drawn in the right way in my sprite?
general opinion on the sprite are appreciated too.

I'd make the blade part a bit longer. Now it looks really short compared to how long the non-blade part looks. Alternatively you could move the blade one pixel right to make the non-blade part look a bit shorter.

Swan March 27th, 2010 09:42 AM

Re: Venexia, the most serene republic
 
2 Attachment(s)
which sprite is better for a 1handed sword?
93.2 cm × 3.4 cm × 0.45 cm; 1.1 kg

Swan March 30th, 2010 11:20 AM

Re: Venexia, the most serene republic
 
Let's say there is a duel and one of the fighters teared and rolled up one of his sleeve around his hand(th one who is not wielding the sword) and arm to create a kind of cloth "shield"/arm protection, like the roman manica, just shorter.
That rolled sleeve has a particular name?

Sombre March 30th, 2010 11:29 AM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Swan (Post 737453)
which sprite is better for a 1handed sword?

Both look like two handers to me. Also the only difference I see is that the one on the right is darker,.. right?

Swan March 30th, 2010 11:37 AM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Sombre (Post 737984)
Quote:

Originally Posted by Swan (Post 737453)
which sprite is better for a 1handed sword?

Both look like two handers to me. Also the only difference I see is that the one on the right is darker,.. right?

Wrong, the right one is 2 pixel longer, but i changed model so it's no longer needed


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