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Re: Questions on unit classes for Andy/Don
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Re: Questions on unit classes for Andy/Don
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Re: Questions on unit classes for Andy/Don
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1/ any unit you want to leave in JUST IN CASE a scenario uses it but don't want to show up in the game as a pick you make nation 99 *IF* you haven't built units and formations you only want available in higher formations and used 99 for those as well. ( load US OOB, click on database check utilities,click on FORMATION CHECKS then Broken links that shows all the little sub formations that only exist in a higher formation) If you have none of those just making the unit nation 99 will hide it but a scenario will happily pick it up if it was already used by one 1B / Want to find out if any change you make affects any scenario using USMC ?? Load SCENHack. Press ALT+T and you will get a list of all scenarios that contain any deviate data. Not all problems that are found there are the result of errors, then may be the result of a scenario designer playing around with unit data. It's a judgment call what needs to be repaired and what doesn't 2/ Scenarios don't care what the availability date is once it's been put in a scenario. It's easy to check.. build a unit 1946 - 1980 then build a test scenario using that unit in 1975 then trim back the units availability to 1950. Unit will still show up in the scenario. There are a couple dozen people on this forum that could have told you that if we'd known this was a concern Merry Christmas BTW :D Don |
Re: Questions on unit classes for Andy/Don
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I've been setting them to unit types (guards infantry etc) that aren't used in the OOB and/or giving them an X3. In the future I'll keep 99 in mind, and it's good for anyone else similarly insane to know this anyway. Quote:
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I NEVER claimed to be approaching this sanely! Merry XMas & a Happy New Year to you too :sick: |
Re: Questions on unit classes for Andy/Don
99 is just convenient. Zero could be ( and has been ) used as well
Don |
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