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-   -   Markata Madness, all age game (killing in process) (http://forum.shrapnelgames.com/showthread.php?t=44771)

pyg January 25th, 2010 07:40 PM

Re: Markata Madness, all age game
 
Quote:

Originally Posted by Squirrelloid (Post 728220)
The hardest part is going to be the national spells, since there's a limit on how many nations can share a national spell. The easy solution is to make the spells *not national*, since every nation is going to be monkeys anyway.

Yes, this would work fine. I didn't consider that before.

Ha my editing ninja'd you, or the reverse... it's all madness in this thread.

Squirrelloid January 25th, 2010 07:40 PM

Re: Markata Madness, all age game
 
Rdonj: regarding non-markata. You need someone to forge gear for all those markata thugs!

Amonchakad January 25th, 2010 07:46 PM

Re: Markata Madness, all age game
 
Quote:

Originally Posted by Squirrelloid (Post 728234)
need someone to forge gear for all those markata thugs!

I say that calling them thugs is a total understatement; there's no SC in the game who could slow a markata scout for more than a couple of turns.

What?!? Killing him? The simple thought fills me with ilarity.

rdonj January 25th, 2010 07:50 PM

Re: Markata Madness, all age game
 
Okay, here is what I'm going to do. First, you are right, the way I was just doing it was a complete waste of my time. I'll go and build the nation from scratch. Quick, easy, and then I can have pyg make 5 quadrillion copies no problem.

Second, there will be a markata mage. It was suggested that I give it a 100% chance of wesn. This can be changed, but they will probably only have 1 magic path. If you want to make them better you will have to empower them like a serious markata user. That will prevent you from empowering as many markata scout SCs, but it is a necessary evil.

Squirrelloid January 25th, 2010 08:23 PM

Re: Markata Madness, all age game
 
Maybe 100% wesn 100%fadb? That way you can get access to all the paths without too much stupid.

Actually, in order to make *real* markata paths more likely, maybe make the secondary 10%?

rdonj January 26th, 2010 03:54 AM

Re: Markata Madness, all age game
 
Yeah, the 10% is probably fine.

rdonj January 26th, 2010 07:49 AM

Re: Markata Madness, all age game
 
Okay, the monkey mod is almost finished. I'm just waiting on a couple sprites from sombre, I may make a hero out of the longdead markata sprite, and then I'll be done. Hopefully pyg's script can do what needs to be done here without too much difficulty.

I had to put in a priest also, because dominions more or less requires them. I'm a bit worried I may have made them too OP though, so I made them cap only. Hopefully that will prevent them from being the only unit made ever. We'll see.

Also the pretenders (Markata Kings) are pretty badass. They have a really cool special weapon, very nice stats, and even better armor than normal markata.

Sombre January 26th, 2010 03:04 PM

Re: Markata Madness, all age game
 
1 Attachment(s)
Attached is a mod with markata as a combined unit. Parts of it could be adapted for this game.

Sombre January 26th, 2010 03:39 PM

Re: Markata Madness, all age game
 
1 Attachment(s)
Here's another little bit.

Markatanana!

rdonj January 26th, 2010 03:42 PM

Re: Markata Madness, all age game
 
Quote:

Originally Posted by Sombre (Post 728395)
Here's another little bit.

Markatanana!

To anyone who is paying attention to this thread, this is the sprite that will be used for the markata priest :)


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