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Re: How turn Dominions from a niche game to an MMO
Yeah a few people have said that about Tollund. Who knows though. Who cares.
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Re: How turn Dominions from a niche game to an MMO
Normally I wouldn't. But it is fairly obvious it is being used to attack another forum user with anonymity.
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Re: How turn Dominions from a niche game to an MMO
Well the last time that happened it was Gandalf attacking himself, so I don't know how sympathetic I'd be anyway :]
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Re: How turn Dominions from a niche game to an MMO
No matter who it is, it is pretty lame.
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Re: How turn Dominions from a niche game to an MMO
Of course as an alt-troll he would simply be feeding me straight line points for me to follow up on.
Such as.... One stop taking over for half a dozen servers would have its drawbacks. A couple hundred dollars might replace MY server but I definitely would never say something like that about the others. And as I said, an official Shrapnel server would not be just for a couple hundred dominions games. And the cost involves more than just buying a good computer. There is also hosting, bandwidth, and paying for the programming. Then there is the admining. If nothing else, the various fan-run game servers and the mp forums show the amount of administration it would take. Ask anyone who has done it and quit. Much less the amount of time for being the official "referee" for such games which would also occur. A few hundred dollars for a server? And that to run various games that are almost a decade old. With a couple of new ones in the works Im guessing they would have to be considered now also. I dont KNOW that they support internet and/or pbem but that is fairly standard for games here. -- Just what I always wanted. My very own bunny rabbit. I will hug him, and pet him, and squeeze him, and name him George. |
Re: How turn Dominions from a niche game to an MMO
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Re: How turn Dominions from a niche game to an MMO
Kind of curious about this thread, of course largely hypothetical, and why not get it back on track after above derailment.
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Hah, I don't play games like that generally. Kingdom of Loathing is the limit of my experience, and I never paid for any content there. But it functioned along those line and must've had over a 100k users (a random guess) ... in fact here is a quote from KoL at wikipedia: Quote:
And while I don't pretend Dom3 will receive such treatment, I am at least happily imagining a modern UI, after just scripting a mid game Tien Chi army with 20+ commanders and 300 troops all arriving from seperate provinces and hoping to affect a communion, a modern UI that would even reduce the amount of clicking I just did by 10%. That and a neat little newbie icon by my name that I would hope to upgrade. Also a little personal hall of fame page with my best commanders and their kill counts. But I digress. So much could be done, and the future of this industry is really at the intersection of brilliant gameplay designers like our friends at Illwinter, community development, and marketing/pricing models endorsed by alhorro. |
Re: How turn Dominions from a niche game to an MMO
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At the time of the original one, SEIV had much more of a pbem contingent. And thats if you want to consider them limiting the game to pbem. I thought the bigger/better thing was in play here. Quote:
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Why? Seriously. Because you want it that way? Pick a forum for ANY game. Not just here. Especially ones with official free servers. The love is just rampant. :) |
Re: How turn Dominions from a niche game to an MMO
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Re: How turn Dominions from a niche game to an MMO
Step 1. Dominions 3.
Step 2. Microtransactions. Step 3. Profit! It's that time of year, isn't it? Someone comes along and has the secret to bring the awesomesauce to Dominions 3. And while it's nice to see folks suggest taking the game to a higher state it should be noted that it seems to always be based on a faulty assumption that Dominions 3 is this mysterious, unknown game to the world at large and if only (INSERT LATEST IDEA) happened, then Dom3 would be bigger than the pope. First off turning it into something in which you have to pay-to-play, no matter how small the amounts are, is going to be a huge turn off to a lot of folks. Free always trumps pay. Again, even if the amount is trivial there is still the psychological effect. Next, frankly for a niche (and I'll get to that point in a moment) title Dominions 3 is already doing fantastic. It was released in September 2006 and continues to sell just as strong. It is still mentioned at gaming websites and the few periodicals left. Multiplayer games are constant. How many mainstream games from 2006 can say this? For an indie game it has been a huge triumph. As far as being niche, make no mistake, this is a niche title as 99% of strategy games are now (the other 1% being games whose title has "Meier's" in them). No matter how big it may seem in the grand picture it's still a very tiny fish. One last thing. As a company we are of course interested in revenue, so don't you think that if we saw value in something we would do it? I'm not saying that specifically about this particular MMO idea, but just in general. We're not the new kids on the block and we are continually evaluating the environment. So have some faith. :) |
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