![]() |
Re: List with all the events
I may have to take a look at the event source to list the event properties sometime (namely scale requirements or other special restrictions). That's one of the rare snippets I actually have seen, which also led to the fixing of a few event bugs earlier (such as the blood fountain event bug).
|
Re: List with all the events
Quote:
|
Re: List with all the events
Quote:
And is there actually a Seduction spell in the game? I don't see it listed in the manual. |
Re: List with all the events
seduction isn't a spell, its an ability of some commanders. Succubi, some satyrs, some bogus units have the abilities.
Some demons have an equivalent ability, with a different name. |
Re: List with all the events
Seduction is a commander action. Commanders who can (Oreliads iirc) have an icon with a naked woman.
|
Re: List with all the events
Sorry if that was unclear.
And winged monkeys can work I guess against the non-mages. |
Re: List with all the events
However, for the record, both winged monkeys and the other spell which sends an air elemental are essentially useless.
|
Re: List with all the events
Quote:
|
Re: List with all the events
Do mean Earth Attack (sends an earth elemental) or the air spell that transports units?
The first one is actually quite good imo, the latter could be a very nice niche spell if it wasn't so limited. I.e. if you set up your empire right you can often find a province from which you can carry an enemy thug into another nations territory or underwater. But it doesn't work on the things were this would be really nice (tartarians or angels). |
Re: List with all the events
Quote:
Can I ask what the source of that list is though. Your own compilation, Illwinter/Shrapnel, from the program code, old Dom PPP/II stuff, other? Quote:
Reason I ask is that before real life intervened and put a halt to all my Dom activity a few months ago :( I was slowly starting to put together a list of events and the scales needed to trigger them. Processing and checking hundreds of turns was pretty slow going though, and I didn't get much further than obtaining a list of events for completely neutral scales. Now that RL is allowing me some Dominions time again though, I might look into resuming this pet project of mine. But I will keep it on (permanent) hold if it's a job that you can get done in an hour or two just by looking at the event source code. Since it will certainly take we considerably longer to get it done, and with far more errors likely, by obtaining the info via repeatedly hosting turns over and over with various scales until I've triggered all the events from Gandalf's above list. (Assuming that is the complete list of course) Also noticed from the debug log repeated entries that read. "random event X checking if event X is valid" But can't see anywhere in the log where it says if the actual event is then triggered or not. So I won't currently be able to link the events themselves with their appropriate "random event number", unless I am missing something. (as I am far from expert at deciphering the debug log). So I'm guessing that the "random event numbers" is something that can (only?) be obtained from the source code. (another reason the project would be better done by you than me :)) |
All times are GMT -4. The time now is 12:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.