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Re: cheapest summonable thug
Jarkko
Why do you even post a comment if you do not bother to read the discussion? I repeat my question, since my "blanket statement" was all about it: Quote:
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Re: cheapest summonable thug
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Re: cheapest summonable thug
It's really quite strange to here that some strategy never worth using under any conditions.
Let model a hypothetical situation. You have forge of ancients,good gem income. You have a lot of researches who eat all your budget (you spend remains on hiring bloodhunters) and you want them to continue research instead of fighting. You are advanced with research (you can reach all 9 levels before starting any war). You can not create an army. You have very strong casters. But you can't use casters with no chaff. Partially chaff can be done by blood if you have it. But if not, or not enough? One of ideas is just cast dragon masters and dozens of dozens of dragons. The idea can be to create a second line, who does some damage and also have blocking function with these bolas. Of course not 4+ sleepers, but 20+ and maybe quickened by water magic, and maybe even given some additional equipment which is cheaper with forge. I don't know if it works and if it can be countered harder or easier in comparison to equipping indie commanders with rods of phoenix + penetration items though. But in reality if we think where to spend fire gems on items..mayby massed bolas still have some function as a blocker? High prot/MR thughs can also be an option, but if you play against nation which has good access to soul slay, i'm not sure you can rely just on fat thugs to hold the line. And just do cast dragons for second and third line also doesn't sound like the optimal strategy. I mean midgame battle where hundreads of units are taking part in a battle from each side |
Re: cheapest summonable thug
Fantomen
I understand your point of view, though I still think your commanders with just two bolas would work as good. But again, I'm only telling my opinion. Mysterio That archer is an exception.:) militarist I'm not telling using bolas is wrong, I'm telling unit using bolas doesn't need additional equipment IMO. You put a lot of gems in your tactic, mass scouts with bolas would be much cheaper and would still work as blockers. |
Re: cheapest summonable thug
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It should be noted that I listed fire flare as a ranged weapon... it is not. It is a melee attack used by abysian salamanders, I believe. I just failed to remove it from the list when copy/pasting from the database. |
Re: cheapest summonable thug
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Re: cheapest summonable thug
No, he's saying the Troll Archer in Bogus's group is an exception. This may be true, much about Bogus's group is an exception.
But I'm not sure this is an exception. I just ran a quick test with a Lizard Lord, Boots of Quickness & a Bow of War. He definitely fired twice in some rounds. Fired and moved in others and Fired, moved and fired in one. Similarly with Boots & a Banefire Crossbow, he fired most but not all rounds. And made a partial moves forward. This matches what I've seen before, particularly with W9 Ancestral Vessels. They would Fire, some of them would advance and some would fire again. So, I'd say quickness & bows works but not quite as well as you'd expect. This may qualify as a bug. Either firing twice as often or no effect would be understandable, but I can't justify this weirdness. |
Re: cheapest summonable thug
Quickness lets you fire twice with a missile weapon in some rounds, yeah. This has been observed many times.
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