.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Problem with sprite editing (http://forum.shrapnelgames.com/showthread.php?t=45281)

Gandalf Parker May 3rd, 2010 09:52 PM

Re: Problem with sprite editing
 
Yes those keys. And you can also set it by command switch for the entire game.

Edit: Im so used to thinking in command switches. I realized, then checked. Yes there is also an in-game thing in the Options screen under Video to set the "Filter" at various levels. Setting it to Off has the effect we might be looking for.

Ragnarok-X May 4th, 2010 12:05 PM

Re: Problem with sprite editing
 
I love my Nightmares. Now im looking to create a Dreadmare, which is an über-Nightmare but is etheral. Any ideas on how to make a good etheral sprite ? Or do you just use a normal one and let me game do the magic (i.e. etheral tag to make it transparent) ?

Ragnarok-X May 9th, 2010 01:58 PM

Re: Problem with sprite editing
 
Goddamn doing sprites sucks donkeyballs. I need more templates to do copy/paste jobs. Doing something from scratch is 100% impossible.

Gandalf Parker May 10th, 2010 08:57 AM

Re: Problem with sprite editing
 
I totally understand. I know that Im unlikely to draw anything from scratch. But changing a color, cut-n-paste to change an arm, maybe some pixel editing to put a helmet on something, that all seems to be in reach.

You might search on the net. But full images will only frustrate you. Try searching for icons, or avatars, or sprites, or thumbnails. Or go to a graphic search engine that lets you specify sizes, and pop in random words for sparking something. Like dark, light, commander, ghost, elemental, thug.

Burnsaber May 11th, 2010 01:01 AM

Re: Problem with sprite editing
 
Quote:

Originally Posted by Ragnarok-X (Post 745080)
Goddamn doing sprites sucks donkeyballs. I need more templates to do copy/paste jobs. Doing something from scratch is 100% impossible.

Could you specify the problem a bit more in detail? Is it a certain graphic that is proving problematic or some smaller area of a graphic?

I admit that the first frankensteins are difficult, but you will eventually get the hang of it with practice.

Ragnarok-X May 11th, 2010 11:16 AM

Re: Problem with sprite editing
 
1 Attachment(s)
Well, basicly the entire topic is difficult. Yesterday i tried to make a small hulk sprite (think hulk or abomination from the hulk or resident evil franchise).
I knew doing it from scratch wont work, so i took the lower body from great lion. I then tried pasting the extremeties of agartha-oracles and i then tried to make the head right between the shoulders so it would like massive shoulders/neck with the head in between the muscles. But i didnt work, it just plain sucked.
Before that i tried to morph a werewolf / werejaguar but whatever i did, i didnt work out.


Do you have photoshop ? Here are the templates for the lion-brute.

In general, how would YOU go about creating a hulk-like thingy ?

Burnsaber May 11th, 2010 11:51 AM

Re: Problem with sprite editing
 
Quote:

Originally Posted by Ragnarok-X (Post 745270)
Well, basicly the entire topic is difficult. Yesterday i tried to make a small hulk sprite (think hulk or abomination from the hulk or resident evil franchise).
I knew doing it from scratch wont work, so i took the lower body from great lion. I then tried pasting the extremeties of agartha-oracles and i then tried to make the head right between the shoulders so it would like massive shoulders/neck with the head in between the muscles. But i didnt work, it just plain sucked.
Before that i tried to morph a werewolf / werejaguar but whatever i did, i didnt work out.


Do you have photoshop ? Here are the templates for the lion-brute.

In general, how would YOU go about creating a hulk-like thingy ?

Sorry, I have no photoshop.

Actually, I have made a "hulk" sprite. See my Alugra mod for an example. That was one of my earlier works.

You shouldn't really try to frankenstein too many different kinds of sprites together, especially with the sprites you mentioned being from completely different eras of Dom. They are going to stand out apart just from quality perspective.

As for Hulkish sprite, I'd start with the standard naked caveman. It's a good quality sprite that has the basic structure you are going for. If you need it to be bigger and more badass, it's easy to make a sprite couple of pixels taller & wider. See the step 24 of my sprite editing tutorial. Basically just select half of the sprite, copy, paste and then move the selected piece a pixel or two. It will leave a ugly line, but you can cover that up by careful application of the smudge tool.

If you then want to make the dude a bit animalistic, you could give him the legs of a pan or a animal head (like the fomoria dudes or the lanka demons). With the Pan-legs, you could use the loincloth to cover over the transition between fur and skin. It's your choice pretty much.

Ragnarok-X May 11th, 2010 12:17 PM

Re: Problem with sprite editing
 
Ill try, thanks for your continous patience.

Ragnarok-X May 11th, 2010 03:49 PM

Re: Problem with sprite editing
 
So, two hours later and i have half-decent sprite for the brute and a stupid one for the steam man (air elemental with a vine men inside lol).

Any more summon suggestions ?

Foodstamp May 12th, 2010 08:06 PM

Re: Problem with sprite editing
 
Let's see some pictures!


All times are GMT -4. The time now is 04:25 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.