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Re: Official Vanilla vs CBM debate thread
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The reason why its all tartarians in the endgame is because there is really no other choice, with the endgame diversity mod the tarts will get a much deserved rest well players explore the other options available to them. Making tarts insane was a mistake on the part of the developers who have admitted, that they don't really get the endgame of dominions. Making the tarts insane just results in wasted turns well they sit around doing nothing, rather then ending the game. When you reach turn 70+ in MP you really want the game to end (preferably in some massive, impressive battles) because the turns become massive and anything that slows the fighting down is bad. |
Re: Official Vanilla vs CBM debate thread
What about undoing the shattered soul, then? Now that there's alternative and all.
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Re: Official Vanilla vs CBM debate thread
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Re: Official Vanilla vs CBM debate thread
Well, there was/is a mod around that changes the tart costs to some reasonable levels, and you can choose which tartarian to summon (though Monstras and monstrums are still nearly useless). Add in a removal of shattered soul and they would make sense. 12d gems (+gor+healing) for a SC is way too low at the moment, but Shattered soul makes them slightly more reasonable at that low cost. Heck, wraith lords cost 40 gems and most tartarians are better in every sense except being immortal (which requires quite different planning before the game).
I simply prefer CBM over Vanilla because it opens up more midgame and early game options, and overall game quality is very much better (no gemgens, nations more balanced). |
Re: Official Vanilla vs CBM debate thread
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Even with the endgame diversity mod implemented, tartarians is one of the most powerful alternatives. For nations strong those paths (death and nature) it will probably remain the goto endgame SC. Which is alright, tartarians are cool. |
Re: Official Vanilla vs CBM debate thread
I'm not sure I'd call shattered soul either fun or balancing.
Its frustrating, not fun. Being overpowered 75% of the time and useless 25% of the time is not balanced. Now, it certainly is thematic... I just wish they didn't destroy temples, or at least I had a chance to move them guaranteed their first turn of commander-hood. Because that's really frustrating. |
Re: Official Vanilla vs CBM debate thread
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In a high-magic fantasy world with intelligent smiths and spell-makers, there's a good chance people would find ways of creating things that generate quintessential magic items (gem-gen). While it's not certain, but it's likely. Basically, to me, CBM seems to be a (Conceptual) Balance Mod, while the original game's focus is more toward flavor (while of course trying to keep it from being overly unbalanced). |
Re: Official Vanilla vs CBM debate thread
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There are plenty of things in the base game that don't make sense conceptually. A lot of the handling of resources is confused, for example. So claiming vanilla as a paragon of flavor is doomed to failure. |
Re: Official Vanilla vs CBM debate thread
CBM for me is just that - mod that focuses on balancing to make as many existing options available as possible. Endgame Diversity is fan-made content, an while I have nothing against it, I do not want it included in games by default.
As for tartarians, it actually would be nice to try a game where they are completely banned. I strongly suspect that the game would lose next to nothing in terms of fun, since SC-centered endgame is quite dull anyway, and probably gain something - by prolonging the midgame, which is fun, and by encouraging diversity. |
Re: Official Vanilla vs CBM debate thread
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