.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   vs AI Tournament (Actually a Campaign) (http://forum.shrapnelgames.com/showthread.php?t=47265)

Double_Deuce April 6th, 2011 10:40 PM

Draft Campaign Introduction
 
Here is the draft campaign overview;

Quote:

RUSSIAN CIVIL WAR II**

April - May 1930.**

The Russian Civil War basically ended with the surrender of General Anatoly Pepelyayev and his White forces in the Far Eastern Ayano-Maysky District on June 1923. As the Red Army slowly pushed the Whites out of Siberia many commanders made their escape, along with a good portion of the men to safe haven among the US and British possession in the Pacific. Many more were given refuge in northern Japan where they continued to be armed and trained for their eventual return to the Russian mainland. The regions of Kamchatka and Northern Sakhalin remained under Japanese occupation until their treaty with the Soviet Union in 1925, when their forces were finally withdrawn, however the Japanese continued to eye the region for future conquest.**

It was with the onset of the Great Depression in 1929 that the opportunity finally started to present itself for a return of the White army. The Pitelinskii Uprising in January 1930 and increasing peasant revolts against forced collectivism only encouraged the Japanese to push the Whites harder. Hoping that the Red Army would be too occupied in eastern Europe to do anything this far east the Japanese prodded the Whites to act. **

In late March, 1930 act they did and a large army of White veterans boarded vessels supplied by the Japanese and were successfully landed at Okhotsk along the northern coast of the Sea of Okhotsk. As they quickly overwhelmed the small Red army garrisons in the area their beachhead expanded considerably. In less that 2 weeks they had occupied an area over 100 square kilometers reaching 100 kilometers to the north near Arka, 70 kilometers to to the west at Zapadnyy and 65 kilometers to the east at Ul'beya. Not wanting to be left out of any of the spoils, Japan, the United States and Great Britain quickly dispatched their own forces from nearby bases to "support" the effort in the hopes they could cash in on the considerable resources in the area the Whites had already overrun.**

Slowly the Red Army responded and the first available forces were dispatched by train from bases in central Siberia. Unfortunately, these were essentially small units recruited as personal bodyguards of former Red Army officers who were now nothing more than warlords that kept the peace in their local areas. They were the first to arrive and confront the Whites with promises from the Politburo that more heavily armed and better trained Red Army units would soon follow to finish the job.**

As one of these "warlords" you quickly organize your men and arrange travel to the east by train. You should be in the area assigned to you no later than April 3rd, 1930 and are expected to take up the attack within a day or 2 of arrival, if not sooner. To make sure you do your duty to the state a Commissar and his aide have been assigned to you.**

SPECIAL CAMPAIGN NOTES: **

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**
Questions, comments, etc? Please ask. ;)

Double_Deuce April 6th, 2011 11:17 PM

Re: vs AI Tournament (Actually a Campaign)
 
Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.

Skirmisher April 7th, 2011 12:30 AM

Re: Draft Campaign Introduction
 
Quote:

Originally Posted by Double_Deuce (Post 775188)

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**


This is interesting,what if he get's to see no action? But stays alive.

Is this a car unit with three people in it, or 2 people riding in a car with one driver?

Small units like this can disappear quickly in heated battle.:fire:

iCaMpWiThAWP April 7th, 2011 09:43 AM

Re: vs AI Tournament (Actually a Campaign)
 
Code:

9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used

2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?

Double_Deuce April 7th, 2011 01:28 PM

Re: Draft Campaign Introduction
 
Quote:

Originally Posted by Skirmisher (Post 775193)
Quote:

Originally Posted by Double_Deuce (Post 775188)

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**

This is interesting,what if he get's to see no action? But stays alive.

Is this a car unit with three people in it, or 2 people riding in a car with one driver?

Small units like this can disappear quickly in heated battle.:fire:

If he sees no action and stays alive thats maintaining the status quo, no harm no foul. What I did is pick the Green OOB Motor Observer unit > the Staff Car (Green OOB) with the Forward Observer (2 peeps, FO and driver).

The main reason for including them and picking this "theme" I thought it would make a good way to add in some extra variables, and spice things up.

Double_Deuce April 7th, 2011 01:48 PM

Re: vs AI Tournament (Actually a Campaign)
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 775210)
Code:

9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used

2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?

That comes out to 458 points (373 Base + 85 Support)?

9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones) 229 used (85 support) (+21)
2xScouts 255 used (+26)
9xrifle section 399 used (+144)

I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit.

Double_Deuce April 7th, 2011 02:49 PM

Re: vs AI Tournament (Actually a Campaign)
 
I'll be starting a new thread for the actual campaign here shortly. I will post your orders, files and additional information and instructions there for easier tracking.

Quote:

IMPORTANT: Please make sure you save the campaign after each turn (the last thing you do before you click the "End Turn" button) especially in the last turn before the End Game screen pops up. This is needed so that the next campaign scenario/node can be inserted into your ongoing campaign.

I will need you to email me that save file at doubledeuce@combat-campaigns.com so I can review and then build your next scenario.

iCaMpWiThAWP April 7th, 2011 03:00 PM

Re: vs AI Tournament (Actually a Campaign)
 
Quote:

Originally Posted by Double_Deuce (Post 775216)
Quote:

Originally Posted by iCaMpWiThAWP (Post 775210)
Code:

9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used

2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?

That comes out to 458 points (373 Base + 85 Support)?

9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones) 229 used (85 support) (+21)
2xScouts 255 used (+26)
9xrifle section 399 used (+144)

I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit.

No, The TOTAL force value is 399, and 85 of these are support
btw, 82mm mortar sec listed as 32 points, not 23, are we using the same files?

Double_Deuce April 7th, 2011 03:45 PM

Re: vs AI Tournament (Actually a Campaign)
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 775223)
No, The TOTAL force value is 399, and 85 of these are supportbtw, 82mm mortar sec listed as 32 points, not 23, are we using the same files?

The Support forces are 85 (yeah that was typo on the Mortar, it is 32 points) but the core forces are showing as 373, you have to include the HQ unit too which is the difference between our totals.

1xHQ [59]
9xRifle section [144]
2xScouts 255 used [26]
9xrifle section [144]

2xMaxim HMG [32]
1x82mm mortar [32]
1xEngineers(regular ones) [21]

Roman April 7th, 2011 06:52 PM

Re: vs AI Tournament (Actually a Campaign)
 
Remember, I want to participate. :)


All times are GMT -4. The time now is 01:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.