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-   -   MP: DHG - Deadhouse Gates. Game over. Brettonia (WL) wins. (http://forum.shrapnelgames.com/showthread.php?t=47401)

Squirrelloid May 18th, 2011 09:18 AM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
I have some interest in playing on the WH map, actually, but mostly because its pretty. It certainly isn't fair or balanced =P

Edit: Ok, I said that, but Uropia is even worse for balance than the WH map. Um, I am strongly opposed to Uropia unless the .map file is heavily revised. There are huge swaths of worthless territory which will basically force whomever starts in them to lose. It also has fixed starts so we'd probably need to do some .map modding anyway.

WraithLord May 18th, 2011 12:05 PM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain :)

Squirrelloid May 18th, 2011 01:14 PM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
Quote:

Originally Posted by WraithLord (Post 777454)
Squirrelloid, I accept your objection. In which case we can use the, appropriate, WH map.
Re. balance I am not in position or capability to fix it so we'll have to take what we get and put it to luck. I promise if I get a sucky start I won't complain :)

The WH map could use a little tweaking too. In particular, turning some of those wastelands into untyped (plains) if nothing else. But that would be pretty easy. I can do an altered .map file if people want that, it wouldn't take much work.

Hoplosternum May 18th, 2011 01:33 PM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
Yes please! Theme is great, but if you are screwed from the start just because of the maps shortcomings that's not much fun.

WraithLord May 18th, 2011 02:15 PM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
Yes plz +1.

Deadnature May 19th, 2011 06:26 AM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
Well, it seems like there is one WH-mod-nation left, and since this may be going with the WH theme, I would like to switch to Altdorf the mighty empire.

Squirrelloid May 19th, 2011 07:49 AM

Re: DHG - Deadhouse Gates. Non NewB. Open + Recruiting. [9/12], last 3 spots remain
 
I should be able to get to the map today, i'll post it in the thread when its done.

Aethyr May 20th, 2011 05:43 AM

Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday
 
Hi WL, sorry to be out of touch. I'm definately in w/Skaven.

WraithLord May 22nd, 2011 04:08 AM

Re: DHG - Deadhouse Gates. Non NewB. Open. [9/12]. Closing recruitment next Sunday
 
Sure thing Aethyr :)

All, looks like we're set with 9 players.
I will create the game as soon as Squirrelloid completes fixing the map (no pressure :) ).

Hone your builds and make sure you're ready for the brutal battles that will soon ensue.

WraithLord May 23rd, 2011 03:08 AM

Re: DHG - Deadhouse Gates. Non NewB. 9 players
 
Squirrelloid, do you have an ETA on the map?

If you prefer not to go through this we could just use the vanilla map instead.

Let's get this game started.


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