.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Enemy dominion too high for me? (http://forum.shrapnelgames.com/showthread.php?t=47617)

JonBrave July 27th, 2011 02:02 PM

Re: Enemy dominion too high for me?
 
Quote:

Originally Posted by PriestyMan (Post 781061)
first of all, the booster on the blood guy does nothing.

Of course, you are right. My bad: I keep forgetting that for sacrifice blood level/boosters are irrelevant, it's only holiness that counts! So I should have said, a level #2 priest + jade knife(=+2): I shall verify that he is 4 virgins light after next turn :)

While we are on the subject of virgins: I know hunting increases unrest. But what it ought to do, additionally, is reduce (pop) growth --- surely a reduction of eligible young maidens would cause that down the line?

Amhazair July 27th, 2011 03:24 PM

Re: Enemy dominion too high for me?
 
Quote:

Originally Posted by JonBrave (Post 781100)
I know hunting increases unrest. But what it ought to do, additionally, is reduce (pop) growth

It does. It's not massive, but certainly noticeable. (Don't recall if I ever checked out the exact formula) From previous experience I seem to remember that Growth 3 (Or possibly 2?) is enough to balance out the population loss from bloodhunting, but with less growth your population drops. (Of course, if you patrol to get rid of unrest rather than just dropping taxes population loss is a lot bigger.)

Hrum July 27th, 2011 04:27 PM

Re: Enemy dominion too high for me?
 
Quote:

Originally Posted by Amhazair (Post 781025)
This is indeed what the manual says, but in fact doesn't work like this. Testing has shown that temple checks only take starting dominion into acount to calculate their chance to produce a candle...

Quote:

Originally Posted by PriestyMan (Post 781061)
... if anyone is interested, a very in depth discussion of domspread mechanics can be found here:http://z7.invisionfree.com/Dom3mods/...pic=233&st=105

i suggest you mainly just read calahan's stuff since in the end he was the one who was right about basically everything.

Thanks guys, for weighing in on this. Calahan's writeup looks exhaustive, and ideally should probably be included somewhere like the Strategy Index or the Wiki. Until it winds up somewhere like that, I think I'll need to bookmark that link. :)

BlanketThief July 29th, 2011 04:27 PM

Re: Enemy dominion too high for me?
 
Quote:

Originally Posted by Amhazair (Post 781108)
Quote:

Originally Posted by JonBrave (Post 781100)
I know hunting increases unrest. But what it ought to do, additionally, is reduce (pop) growth

It does. It's not massive, but certainly noticeable. (Don't recall if I ever checked out the exact formula) From previous experience I seem to remember that Growth 3 (Or possibly 2?) is enough to balance out the population loss from bloodhunting, but with less growth your population drops. (Of course, if you patrol to get rid of unrest rather than just dropping taxes population loss is a lot bigger.)

Drops by 2 per bloodslave found, rounds up to the nearest 10. I calculated how large a province would have to be to remain stable (on average) a while back, with 2-3 b2 bloodhunters, tax100 and patrolling and it was something like 13k+ with G3 scales.


All times are GMT -4. The time now is 01:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.