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Re: Adept's Balance Mod 1.00 ready
[quote=Squirrelloid;785194]
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You seem to have an issue with using the word balance in the name of the mod. This is a linguistic fixation. My mod is it's own thing, not a rival to anybody elses work. I am familiar with the CBM, but I do not like the approach personally. Your comment about Jomon is just dickery. If you want to be qualified to make such comments, you need to try it out. Quote:
Your comments on the Furies and Lord of the Hunt don't merit a comment. Quote:
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I've played the dominions games since the original game out, and been a member of these boards since 2003. I could have called the mod anything. Your obsession with the name doesn't do you any favours. #description "Fixes weapon oddities, addresses unbalancing magic items, global spells and broken summoned creatures." Here's a hint about language for you young grasshopper. Balance can refer to the balance between weapons, balance between magic items... anything like that. You seem to think it is automatically about balance between nations. Dominions is complex enough that a fine balance between all the nations is impossible. Mostly one can aim for consistent pricing of skill. For me the feeling of verisimilitude and realism is important. Jomon has a significant and historically accurate weakness in not using shields. It doesn't mean they need super weapons or boosted skills to counter that, it means it's a challenging nation which needs creative tactics and use of it's summons and indies in the war of the gods. This is a good thing. If you have anything further to say, learn some manners. Othervise just go away. |
Re: Adept's Balance Mod 1.00 ready
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But I think what you are saying here is that for better penetration, thrusting is better than swinging. And pikemen are dominant because their weapons have really long shafts. Is that right? |
Re: Adept's Balance Mod 1.00 ready
Here is an example of how the Skratti werewolf thug is far form extinct despite not having weapon or helmet slots.
I'm sure you all know how to do this. All you need is enough vaetti hags (which you'll want anyway for cheap researchers) to score one or two with astral. Then You need to rush Alteration 4 for Quicken Self, Body Ethereal and Luck. Since the Hag fits in the same square as the giant werewolf after two rounds of buffing your totally unequipped early game überthug looks like this: http://users.utu.fi/mikrin/Dominions/moddedwolf1.JPG (in the picture 2 of them are tearing apart experienced heavy cavalry). In the other picture you see the rest of the indie lvl 9 defenders. As can be expected in the battle nobody lands a single hit on the werewolves. http://users.utu.fi/mikrin/Dominions/moddedwolf2.JPG |
Re: Adept's Balance Mod 1.00 ready
@Deathblob
I am getting the same thing from squirrelloid's post. He prefers long shafts and a heavy heads for his armor penetration. I am admittedly unlearned on the subject, so IDK if it makes a difference whether the weapon is an axe, long shafted spear, or sword. Maybe some LARPer will come along and enlighten us. |
Re: Adept's Balance Mod 1.00 ready
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I did challenge your authority to know what balance was. Since a balance mod implicitly makes a claim to authority ("I know what balance is, because i'm writing a mod to 'fix' it"), its a relevant challenge. How long you've played the game isn't very relevant. There are people who have only ever played SP yet played since it first came out. Expertise is something that needs to be worked at, it doesn't automatically come from doing an activity haphazardly for a long time. Gandalf, who did beta testing of dom3, can't even get the mechanics right. Gandalf has done a lot for the community (such as run a server which hosts direct-connect games), but I wouldn't use a *balance mod* written by him. (Its my impression he has no interest in balance mods, so there's no problem there). I'd be happy to compare: (1) Number of MP games played (2) Quality of opponents (3) Mechanics knowledge (4) Significant MP game wins (>= 6 players) ie, real measures of experience and skill. And finally, words have meaning. When you use the term 'balance mod', people expect certain things. Being surprised when they call the mod on it not improving gameplay balance at all is disingenious. Yes, maybe i'm hung up on teh word. I looked at this thread *expecting* a balance mod. I didn't find one. |
Re: Adept's Balance Mod 1.00 ready
Thanks Foodstamp!
You are obviously an expert on penetration, having joined these forums in Oct 2006, whereas I only joined in May 2011. I am just a very young grasshopper. A nymph, in fact. |
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