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Re: Killing Indi Commanders
I was going to post a comment about using tarts in besieged fortresses as assassins. :p But this got me thinking about skratti. This may already be on the bug list (and even if it isn't considered a bug, it is an exploit) or already be well known, but a skratti with a black heart can sneak into a province, the next turn change shape into the giant form and issue the assassinate command, using the script change shape + attack/cast spells. After the assassination attempt the skratti will change back into wolf form and still be hidden.
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Re: Killing Indi Commanders
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Please don't try to put words in my mouth. Quote:
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And you are describing a very specific situation here. Still in the early expansion phase, having assassins in the field at the right spot, and your assassin can reliably kill an enemy commander. And the enemy player didn't put additional troops on guard commander to save his commanders when an enemy unit breaks through his lines. (Some players do that). The chances of this all coming together is so low that it just isn't worth trying to use this as a real tactic. Especially, and I'm going to say it again, when you have to use fort turns for it that could also have been used to recruit mages. Assassins which have a fort turn cost, in the early game this means capital fort turns, so you are not spending time recruiting mages or expansion parties. Ergo, suboptimal. And yes, if your enemy overreacts it is perhaps smart to invest in one assassin. But it depends on the opponent. But an assassin spell is way more effective here. Quote:
Also, why does the succubus almost never see play? And was the disease demon spell nerfed in recent CBM versions? Because the assassin spells are that much better than an assassin unit. Target anywhere you can cast is a lot better than having a unit in a specific place that is easily countered by finding it with pd+patrollers. Assassination is a good mechanic, sadly most assassins as units are not worth it. |
Re: Killing Indi Commanders
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Re: Killing Indi Commanders
Sounds to me more like a workaround for lack of full battle scripting, rather than an exploit.
I mean, it makes sense that a unit with a stealth form could sneak into someone's house, kill them on the toilet, and change back into the stealth form. All in one month. |
Re: Killing Indi Commanders
That's a fair point. Thinking it over I can't really see a difference between giving something like an uba a black heart and this method to get around the skratti's three forms. Unlike, say, using non-stealthy commanders in a besieged fort as assassins, which goes against the idea that assassins be stealthy.
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Re: Killing Indi Commanders
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I cannot imgagine that I am the only one who frequently buys mage-commanders that will never research, but stay on the front till they die. An assassin is no different, it is simply a commander bought for a reason that is not research. Quote:
Understand that I am not claiming that assassins are better than such spells - or even as good. When you have them researched they are usually much better than assassins, but they do carry a cost recruitable assassins do not. The point is that in your argument against assassins you continually stress the cost of assassins and brush over the cost associated with other options. Assassin spells generally require a fair amount of research done and some gems (and a suitable mage, of course). The focus in this thread, for myself and most others it seems, has been assassins as a fairly early game option. Assassinating spells are mostly not on the table at that point and as such not a reasonable comparison. Quote:
Perhaps you meant something else with "They" than assassins in general, but the context seems to imply this particular interpretation. Please feel free to elaborate, but whatever you wanted to say, my reply was definitely not an attempt to put words in your mouth and neither would a fair reading suggest it. I assume this is all because of a misunderstanding - accidental misunderstandings are far more common than deliberate - but please be careful about accusing people of deliberate deceptive argument practices. I saw a discrepancy in your argument and I still do. The point is that none in this thread has argued for assassins as some sort of general purpose strategy or commanders to buy in case they should be needed some time in the future. What has been argued for is that there are a number of particular situations where assassins are useful - or possibly so, experiments pending. If your argument is that assassins are only sometimes or rarely useful, there is really no argument. I do not think anyone here disagrees - I certainly do not. However, you do seem to go on from this to claim that because of it, assassins are not useful at all. If you do not, that is fine, but then I would like to know what it is you are arguing. Quote:
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You can talk all you want about the spells, but before they are researched they cannot kill anything. Quote:
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Re: Killing Indi Commanders
Amorphous, first line of my first post explains it it all.
You can try to bait me into saying that sometimes assassins are useful after all, but I clearly already said that. The rest of the time I just tried to explain my reasoning behind it. I tried to explain that cap fort turns esp in the early game are very useful. So useful that most of the times it is suboptimal to recruit assassins over something that can research. Each assassin you buy is <gamelength> of research turns and site search turns you do not perform. Which is only useful if the assassin removes more of these research turns from the enemy. I basically said all I can say about it without going into a huge post explaining turn advantages. Which is a bit hard to explain. The only viable strat I really see for assassins is the one Fantomen mentioned. |
Re: Killing Indi Commanders
Fair enough.
If I understand you correctly your stance is that assassins are sometimes (very rarely) useful and the other arguments you presented were about situations when they are not useful. This makes sense and is the sort of thing I was after - it was not at all clear to me before that this is what you meant. I was certainly not trying to bait you into anything. It also seems to me that it is a possibility that I find assassins slightly more useful than you do because of play-style. Other than as a fun SP strategy (thereby requiring practically no efficiency at all) I do not think that I have ever included assassins in a pre-planned strategy. When I have used them it has been because they were the most efficient tool for a job at hand. I have occasionally found it useful to build one on maps with a couple of dead-end provinces, when diverting armies to the task would have required quite a few extra turns of those armies producing nothing worthwhile. It does cost you a fort turn, but I like early forts, so with some nations that cost is not prohibitive. The experimenting I have done with them after they fulfilled their function have usually had decent results, meaning that given the right circumstances, recruiting the assassin would have been a good move even without the province capture. That said, I think I have only done this with nations with particularly good assassins. It would be rather dicey trying province capture with an ordinary human assassin. |
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