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-   -   Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! (http://forum.shrapnelgames.com/showthread.php?t=47931)

Korwin October 28th, 2011 06:50 AM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
I'll choose Reheim.

Lung Drago October 28th, 2011 08:55 AM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
Quote:

Originally Posted by elmokki (Post 787103)
Then again some vanilla nations do have similiar "problems" more or less. I wouldn't be too worried if a nation gets couple of units (out of 6) that they will never recruit. An another issue is if the nation gets a powerful (powerful from the program's viewpoint) troop lineup and all the heavy infantry is utter crap or something.

I hear you there. I never found a use for the bakemono shaman of MA Shinuyama for example :)

What type of diplomacy are we talking here, anyway? All treaties are binding?

Squirrelloid October 28th, 2011 08:59 AM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
Quote:

Originally Posted by Lung Drago (Post 787120)
What type of diplomacy are we talking here, anyway? All treaties are binding?

What?

Boring.

Valerius October 28th, 2011 04:00 PM

Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders
 
I imagine everyone's curious to check out their opposition and I've updated the first post with nation summaries. I'm having problems uploading attachments at the moment but once I've got the combined mod uploaded I'll let you know.

Valerius October 28th, 2011 04:26 PM

Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated
 
Quote:

Originally Posted by Lung Drago (Post 787072)
Also, I expect every nation will need to have different flag color. If a conflict with another player's national flag should arise with mine, I voluntarily hand over the green slimy flag in favor of a shiny yellow, for example :D

Since Yelloea had already claimed yellow I switched you from green to purple. Korwin, I switched you to white since P3D already had red. Colors ok with both of you?

Quote:

Originally Posted by Jiggymike (Post 787090)
I really like two of my choices but I thiiiink I'm going to go with Blue. Do me a little favor and give them a better name than Bluthan, thanks. Hope I'm not making a mistake by turning down those hydras!

How about something from Tolkein? I think "Moria, The Pond of the Slain" sounds suitably ominous for the Witch Kings.

Quote:

Originally Posted by Lung Drago (Post 787120)
What type of diplomacy are we talking here, anyway? All treaties are binding?

Other than stating whether a game has diplomacy or not, I never make any rules regarding this. My experience has been that agreements are honored the vast majority of the time but if the game is on the line people may feel the stakes are high enough to violate a NAP. Aside from consequences in the current game, the main drawback to violating agreements is that the player may be viewed as an unreliable person to do business with in future games. Really depends on the person and the situation how they react. So, it's completely up to you how you want to approach diplo.

Valerius October 28th, 2011 04:38 PM

Ok, the mod is now attached to the first post. You'll probably want to start a test game to see the other nations' full lineups, but in any case please try a test game with your own nation. This was just a copy/paste job and everything looked ok to me but it never hurts to have someone double check things.

Valerius October 28th, 2011 06:54 PM

Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders
 
Another reminder: when designing your pretenders you'll want both CBM 1.92 and the game mod active.

I'm going to wait a bit to see if there are any errors in the game mod before uploading it to the server and creating the game.

Squirrelloid October 28th, 2011 08:01 PM

Re: Randomocalypse - 5 players, randomly generated nations - Design pretenders
 
make sure you load CBM first, as your pretender options will be vanilla versions otherwise.

Valerius October 29th, 2011 01:57 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
It appears everyone has downloaded the game mod and since I haven't heard of any problems with it I went ahead and setup the game on the llamaserver.

Lung Drago October 29th, 2011 03:11 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I am soooo excited how my pretender design will work out ^^:re:


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