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-   -   MP: Colonial Conquest - MA Ryleh - Bullock - Winner ! (http://forum.shrapnelgames.com/showthread.php?t=48029)

Anaconda November 14th, 2011 01:48 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Yes, so post the link for the newer version. Mine are Edi's Fix and the original.

Bullock November 14th, 2011 02:47 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
You just need the original map. Starting point are managed by the server.

Anaconda November 14th, 2011 02:57 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Roger that.

Bullock November 14th, 2011 03:04 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
The game will start as soon as we get Bgifu's pretender.

So in advance good luck & have fun gentlemen !

Immaculate November 14th, 2011 03:17 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Thanks for the well-wishes. And yeah, good luck and have fun everyone.


So the 'everything is allowed' diplo means we should feel free to break treaties willy-nilly and that they are worth only as much as we feel the other won't backstab us?

Bullock November 14th, 2011 04:05 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
It means they won't be any sanction for politic matters :)
However any betrayed dude can render the thing public...

Immaculate November 14th, 2011 04:24 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game.

krpeters November 14th, 2011 07:14 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?

If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;->

Bullock November 14th, 2011 08:02 PM

Re: Colonial Conquest - MA - Send pretenders in !
 
I was wondering also. But well just get the mod its worth it.

Nosantee November 15th, 2011 09:32 AM

Re: Colonial Conquest - MA - (Running)
 
And so it begins! Good luck all. Hopefully I don't take too long each turn. Damnable working hours of 0500 to 1730. (0400 today. Curse you PT test!)

inb4 barbarian invasion on someones capital on turn 2.


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