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Re: Colonial Conquest - MA - Send pretenders in !
Yes, so post the link for the newer version. Mine are Edi's Fix and the original.
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Re: Colonial Conquest - MA - Send pretenders in !
You just need the original map. Starting point are managed by the server.
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Re: Colonial Conquest - MA - Send pretenders in !
Roger that.
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Re: Colonial Conquest - MA - Send pretenders in !
The game will start as soon as we get Bgifu's pretender.
So in advance good luck & have fun gentlemen ! |
Re: Colonial Conquest - MA - Send pretenders in !
Thanks for the well-wishes. And yeah, good luck and have fun everyone.
So the 'everything is allowed' diplo means we should feel free to break treaties willy-nilly and that they are worth only as much as we feel the other won't backstab us? |
Re: Colonial Conquest - MA - Send pretenders in !
It means they won't be any sanction for politic matters :)
However any betrayed dude can render the thing public... |
Re: Colonial Conquest - MA - Send pretenders in !
Okay, so with that said, i will be very clear that if anyone breaks a treaty with me in this game i will not consider it representative of their behavior in any other game or a mark upon their character but rather just an element of playing this 'anything goes' game.
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Re: Colonial Conquest - MA - Send pretenders in !
A question about pretenders and mods -- I created my pretender without activating the Streamers mod, will that make any difference?
If I find myself starting with a Manticore with W3S1B1 and Misfortune-3 Drain-3 I'll let you know ;-> |
Re: Colonial Conquest - MA - Send pretenders in !
I was wondering also. But well just get the mod its worth it.
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Re: Colonial Conquest - MA - (Running)
And so it begins! Good luck all. Hopefully I don't take too long each turn. Damnable working hours of 0500 to 1730. (0400 today. Curse you PT test!)
inb4 barbarian invasion on someones capital on turn 2. |
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