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Re: Ashdod is worthless now
you didnt test them before the game started?
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Re: Ashdod is worthless now
"Oh god, why didn't CBM remove flagellants! I made a bless for them and lost the game!"
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Re: Ashdod is worthless now
remove all nations except mictlan so no one accidentally picks a bad one
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Re: Ashdod is worthless now
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so you fail |
Re: Ashdod is worthless now
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Re: Ashdod is worthless now
I would like to thank everybody who has posted in this thread. I have been kept entertained all weekend.
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Re: Ashdod is worthless now
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Ashdod giants often are incredibly low number armies. To beat chaff (specially, but not only, undead chaff), they need a TON of turns. There are other high encumbrance units in the game. Centaur Cataphracts have encumbrance 7 as well. However, for the price you have 1 single Annakite that 2 two attacks, Centaurs do *eight* attacks. So the amount of rounds both armies are going to be fighting is not even close. In a combat where Centaurs get say, 30 fatigue, the Annakite get one hundred and twenty. I don't know what else can I do. I'll reiterate: The problem is not having encumbrance 7. The problem is the combination of encumbrance 7, with being absolutelly unable to kill opposing armie in less than a gazzillion fighting rounds, becouse of the incredibly high cost per attack ratio. They cost 150g88r. Quote:
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I already said that the nerf was needed. The problem is that CBM forgot to change the cost of the giants proportionally to the nerf. Pre-nerf, they were an incredibly expensive (as in: twice everything else) unit with an incredibly power. Now they are just incredibly expensive. |
Re: Ashdod is worthless now
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Regarding Berserk: they're still fatigue neutral until they berserk. Berserking isn't some automatic reaction to being in combat, it requires they take damage. Through protection 18 after E10 bless. And even after they berserk they're going to build up fatigue rather slowly. So yes, I'm well aware of the fatigue, my point is the benefits of berserking vastly outweigh, and it will probably be multiple rounds of combat before they even start berserking in the first place, and until they do they are in fact fatigue neutral. Way to ignore that commanders are where Ashdod's game has always been, btw, which invalidates your entire side of the argument. The only reason Ashdod uses recruitable troops is expansion - a task for which its units, all its units, are still perfectly good. |
Re: Ashdod is worthless now
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So, please, let be clear: Is Ashdod a "you must play as this, always, with no other option, period" nation? If so... is this effect stressed with CBM 1,92? If so... wasn't the entire point of CBM to make more *options* viable, instead of reinforcing the "good ones", or strippping away things? Quote:
Having a unit that "requires" a bless not to be good, but to be viable, is a ultimate flaw. Encumbrace 7 in a unit that have an attack/gold ratio of seventy five gold and 44 resources per attack pretty much make any non E9 bless completelly unviable. Yes, we agree on this. No, we don't agree this is "working as intended" Quote:
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I'll quote myself. I'll bold the relevant parts, to make reading comprehension easier: The problem is not having encumbrance 7. The problem is the combination of encumbrance 7, with being absolutelly unable to kill opposing armie in less than a gazzillion fighting rounds, becouse of the incredibly high cost per attack ratio. They cost 150g88r. I already said that the nerf was needed. The problem is that CBM forgot to change the cost of the giants proportionally to the nerf. Pre-nerf, they were an incredibly expensive (as in: twice everything else) unit with an incredibly power. Now they are just incredibly expensive. I don't think Ashdod is "worthless". They aren't the worse nation in the roster, not by a long shot. However, the OP is right in one thing: that 2 extra encumbrance is hurting them, badly Encumbrance neutral Ashdod giants are too powerful. 150g88r units with 7 encumbrance are too weak. Hope the bolding helps with the attention deficit. |
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You overstate the case considerably; That none of the top players in Lamaserver MP games would play a nation like Ashdod in MP without an E10 blessing, or E9 at the very least, because every single one of them plays from the same rulebook where thugging is concerned and compete in an environment where not going mighty men is a sign of insanity - does not in any way, shape, or form imply that nobody playing Ashdod with CBM would play them without a big earth blessing. Some people might play them in SP games, some in MP games that don't operate by the usual Lamaserver dynamics and player culture, and there are bound to be some who play Ashdod with only a medium size earth blessing or perhaps none at all - and it might be neither stupid nor suboptimal in the games they play, be they SP or MP. - As an example, in the circle of friends in which I play MP, while the common CBM guides are useful to anybody needing to learn a new nation and we direct new players to read the guides on this forum, they often make assumptions about playstyles that just aren't valid, and the players are a bunch of devious backstabbing bastards with a real-world approach to diplomacy and typically 1-2 decades of experience playing really long-term board and computer games, a niché in which Dominions fits perfectly, so one thing with the other, people often try out unusual nation setups (by Lamaserver standards) and more often than one would expect they succeed over "no-brainer" choices from this forum. That's not because they are objectively better than the setups and strategies typically discussed in this forum and played by in the Lamaserver games - if such setups were used in a Lamaserver game where the majority of players were Lamaserver veterans, they would probably lose - I'm just pointing out that a cutthroat competitive MP environment does exist where they make sense. All this to say: For the love of god, don't take what is "the only sensible way to play a nation competitively on Lamaserver" as being the same as "the only way anybody sane would play a nation" and don't denigrate those who quite correctly point out that the changes made to balance one playstyle (that happens to be the favourite Lamaserver style for the nation in question) significantly hurts another playstyle. :) Now, for the whining of the OP, feel free to heap scorn, but for triqui pointing out the details of his issue... Surely he doesn't deserve that. |
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