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Re: 25% autoroute question
What nations have you played? Some don't have any or very many heroes. Also, if you're not playing with mods, that can limit the number of heroes.
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Re: 25% autoroute question
Umm, a bit of each, I think.
Earlier, Corinthian said: Quote:
But are you saying, each nation can only have so-many heroes, so once you've had them (earlier in game), you don't get any more later?? [Edit: I only play vanilla, SP] |
Re: 25% autoroute question
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Many nations have less heroes in vanilla. Few have multi-heroes. Except for the multi-heroes, you will only get each hero once, so it's quite possible to use your heroes up early in the game. Edit: If you want to play around with heroes without going over to CBM, the Worthy Heroes part of CBM started out as a separate mod and may still work by itself. |
Re: 25% autoroute question
Sort of on topic...
I've always wondered if a routing squad immediately counts as a drop to zero HP (all units) against the rest of the army. Also... if they do count as zero does it happen the second they rout or when they leave the field. -ssj |
Re: 25% autoroute question
Quote:
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Re: 25% autoroute question
Back to the autorout question.
Can Master enslave cause autorout? Do the units enslaved count as HP loss by the enemy? |
Re: 25% autoroute question
Interesting question, I don't know.
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Re: 25% autoroute question
The answer is yes. Its a hilarious tactic against people that relies on vine men or mankins. Both have bad/terrible MR and are magic beings and are thus vulnerable to arcane domination. In one battle I managed to steal 90% of the enemy troops causing an auto rout on turn 1 for the enemy. Most of the enemy mages were killed by their own bodyguards before they managed to get away.:D
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