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Re: Some beginner gameplay and strategies questions
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Step 1) Craft Earth Boots. Step 2) Troll King's Court. Step 3) Transfer Earth Boots to Troll King. Step 4) Load Troll King up with gems. Step 5) Script Summon Earthpower, Earthquake, Earthquake. With that, the fatigue isn't even that bad, and the reinvig will let the Troll King cast a few more spells. Regarding immortal units - I'm reasonably sure that it works like this. 1) They die. 2) They respawn, and attack the defenders. 3) They probably die again. 4) They stay dead. With that said, I'm basing this on what happens after they die in a successful storming attempt, so that might not be quite correct. |
Re: Some beginner gameplay and strategies questions
Immortal units respawn in their home province, providing they die in a friendly dominion.
They do respawn inside a fortress. As for the exact order of events, I am unsure. Pretty sure it happens before the start of the following turn, in which case the unit will be available to defend. I always seem to experience losses when using vampires, for example, but most of the time the units simply reappear inside the province garrison. I have had an immortal pretender continually respawn on an enemy capital that I had captured. Once I eliminated the hostile dominion in the province, it stopped happening as frequently. In that particular instance, it was treated like an attack. I am not sure if this is the case with all immortal units, or just pretenders (it may have been the result of Call God and not Immortality). |
Re: Some beginner gameplay and strategies questions
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I hope it's TigerBlood theory that's correct! It's possible that this will be a relevant question in the multiplayer game I subbed for. If things go according to plan, I won't have to test that theory out. If not, well... I'll do my best to see the exact sequence! In the vs AI game I've talked about, Gath's god actually keeps respawning most turns like you mentionned at their capital which I control, but I don't think he has immortality... So I'm leaning more toward Call God instead of an immortal respawning in enemy-controlled capitals. I certainly might be wrong though, I'll check next time he appears (if he does). |
Re: Some beginner gameplay and strategies questions
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This means that water nations cannot use vampires. |
Re: Some beginner gameplay and strategies questions
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Re: Some beginner gameplay and strategies questions
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Re: Some beginner gameplay and strategies questions
I didn't catch that he was talking about vanilla.
Bow of War on a Sleeper is still a waste. 2 Bows of War on 2 scouts would do more damage and be cheaper. Thunder Bows are pretty good at picking off tough Ermorian mages while still being able to clear a square per turn, though not so much in vanilla. Simply to butcher masses of undead, a flambeau is a good idea too, to cast high precision Holy Pyre. For a Sleeper to be worth it as a sniper, he has to either really leverage his precision or both that and his strength. |
Re: Some beginner gameplay and strategies questions
Say are awakened gargoyles immune to petrifaction???
They already are made of stone... Just wondering... |
Re: Some beginner gameplay and strategies questions
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Re: Some beginner gameplay and strategies questions
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