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Re: Awestruck. New Late Age game. (Recruiting)
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Re: Awestruck. New Late Age game. (Recruiting)
I'd like to join with Utgard.
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Re: Awestruck. New Late Age game. (Recruiting)
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Re: Awestruck. New Late Age game. (Recruiting)
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Re: Awestruck. New Late Age game. (Recruiting)
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Unfortunately for Kakarotto that means he's the one who will have to choose another nation, I allready PM'd him about it. |
Re: Awestruck. New Late Age game. (Recruiting)
Hi there. I maintain OPM. One note, OPM fixes mod compatibility bugs but it does NOT fix mod compatibility balance (that's what FF is for). Currently the go-to mod compatibility exploit is to use CBM's cheap GoR and Possession on certain freespawn from AE's pretenders, notably Mother of Tuatha's Tuatha freespawn. I highly, highly recommend you ban this in a house rule.
edit: Oh, and on the mods. There are actually a LOT of stuff in them that should feel familiar to anyone who plays CBM. AG was originally based on CBM pretenders, but makes pretty much everything MORE powerful. It makes god pick just as central to strategy as nation pick, in my opinion. Still, there are some pretenders that are purely CBM. AE is originally based on EDM, so there are all the classic EDM summons. Some of them are juiced up slightly (and the Zmey is nerfed into the ground. kind of a metagame nerf, but we overused it horribly on Something Awful). The key difference in AE however, are the abundance of good-path mage summons. The Wraith Lord, Tarrasque, and Kraken are diversity machines. All the Royalty have super high paths. This means wide path access is much easier in the lategame compared to EDM/CBM. edit2: The OPM site is actually here https://sites.google.com/site/dominionsenhancedmod/home but it doesn't matter because the proactiveapathy mirror is basically always up-to-date and you can find the mods individually there and the individual mods have patch notes in the .dm |
Re: Awestruck. New Late Age game. (Recruiting)
Midgard for me, please
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Re: Awestruck. New Late Age game. (Recruiting)
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Re: Awestruck. New Late Age game. (Recruiting)
So there's 14 of us now, so I guess we're set to start. To give everyone plenty of time to figure out the new mods and finalise settings & map I propose we set the start for next weekend for now. (And if someone else signs up in the meantime we can still accomodate them.)
As for the exact settings, since no one commented on them yet I guess we take everything standard as proposed in the OP. With this combination of newer players and veterans I say we keep graphs on too, even though my personal preference is to play without graphs. Last question for me remains: Do we use the standard LA site frequency (35) or do we want a bit more to try out the fun AE changes? Most votes have it, if no one reacs I'll leave it at 35. Anyone Have a good map in mind? I'd say anywhere between 180 and 220 provinces, with not too much water since R'lyeh doesn't play. Cradle of Dominion is an option, long time since I used that one, but I'm open to other suggestions. Riverlands possibly, allthough that one's is slightly larger. |
Re: Awestruck. New Late Age game. (Recruiting)
Is this still open? I would like to play with Gath if it is.
(Odd, the otherpeoples mod does some very strange things to certain stuff, some of the gath boosts are missing, why not use forbidden friendship. Wow, gath really sucks with this mod (as it doesn't get any of the forbidden friendship boosts (cheaper temples, and a bonus blood on the kohen) Without ff I think I will have to pass on this one). |
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