![]() |
Re: Some basic notes on expansion
Quote:
|
Re: Some basic notes on expansion
For a beginner I think it might be a good idea to focus on expansion first. When the lack of magic makes itself felt in midgame, at least he/she will have made it that far. And in a newbie game especially, being behind in research isn't necassarily an insurmounable problem.
|
Re: Some basic notes on expansion
OK, two more newbie questions:
1) How many bakemonos or equally useless troops does it take to keep unrest in a 200-tax population under control? 2) Where is a reference guide with this kind of information easily accessible? |
Re: Some basic notes on expansion
i have actually had really good luck with expanding hard early. O-3 gives great gold. expand into a city province early. if you can get a good merc group, it is easy to have 3 or even 4 expo groups going early(as long as you bypass tough or bad match up indies). this also allows you to expand to choke points, secure them, and then finish off the indies behind you.
but... early expo like that, in games with the graphs on especially, often makes you a target. so perhaps the ideas here(ie, forts instead of provinces, mages early at the expense of expansion) have merit. i know this is a larger topic, but i think perhaps it is applicable. tremendous early expo(which is unfortunately about the only thing im good at) is a Very mixed blessing. |
Re: Some basic notes on expansion
Ad 1.
Each turn you tax 200% means about +20 unrest. Here is the table http://dom3.servegame.com/wiki/User:...fect_unrest.3F Killing brigands by patrolers is random, but 20 patrolers (with patrol strength 1, but bakemonos are slightly worse patrollers) is minimum, they sometimes catch 1 sometimes 20 brigands. Each killing brigands is -1 unrest, I guess. 40 bakemonos is safe number for 200% tax. Ad 2. Dom 3 wiki http://dom3.servegame.com/wiki/Main_Page |
Re: Some basic notes on expansion
No it isn't.
|
Re: Some basic notes on expansion
Isn't the safe number? In my test it is. But I tested with Order-3 and rare events. In some turns I have unrest >0, but next turn usually drops it to 0.
|
Re: Some basic notes on expansion
Quote:
Quote:
|
Re: Some basic notes on expansion
So, I don't know if anyone cares at this point, but after experimentation I can confirm that with monster scales and 200% taxation it's easy to get several castles going by turn 10.
|
All times are GMT -4. The time now is 04:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.