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-   -   Scary Monsters (http://forum.shrapnelgames.com/showthread.php?t=492)

Ed Kolis January 18th, 2003 09:13 PM

Re: Scary Monsters
 
Send me a copy too! http://forum.shrapnelgames.com/images/icons/icon10.gif

For your things to do with a dead slug list, did you put "feed it to a robot"? I'm serious!
http://www.ias.uwe.ac.uk/goto.html?slugbot

Psitticine January 19th, 2003 06:08 AM

Re: Scary Monsters
 
I found it! Oddly, it was in the fourth one I pulled out. I thought I'd be searching all evening. http://forum.shrapnelgames.com/images/icons/icon7.gif

A color diagram of the anatomy is a big part of the article, so I'm going to wait until Monday and scan it at work.

The slugbot is cool! We missed that use on our list too! http://forum.shrapnelgames.com/images/icons/icon12.gif

capnq January 19th, 2003 07:27 PM

Re: Scary Monsters
 
Quote:

sci fi rpg monsters tend to be boring? agree or disagree?
<font size="2" face="Verdana, Helvetica, sans-serif">Disagree.

The chief difference between fantasy and SF monsters is that the latter needs some kind of "scientific" justification of why they exist.

Otherwise, they're pretty much interchangable.

The bigger problem in SF RPGs is that the weapons tend to be deadlier, making it easier to dispatch the monsters.

Sniper January 20th, 2003 02:45 AM

Re: Scary Monsters
 
sci fi rpg monsters tend to be boring? agree or disagree?

Psitticine January 20th, 2003 07:18 PM

Re: Scary Monsters
 
I disagree as well. One of things that makes any monster really frightening, or at least particularly interesting and memorable, is the environment in which it dwells. Sometimes, it's the fact a monster has entered the realm of the everyday that makes it especially disturbing, but, in gaming, it is usually the fact the adventurers have ventured into the weird world of the dungeon.

In a sci-fi game, that environment can be just about anything. The adventurer can be far more the alien, forced to carry environmental gear and/or remain inside his ship, that little bit of "home" he's brought with him.

Venturing out to confront a sci-fi monster in its own alien world can be just as frightening, if not more so, than battling something in the claustrophobic depths of a dungeon. It also gives you the opportunity, albeit now a rather cliched one, to reverse the situation when the alien comes onboard the ship for the final battle.

Psitticine January 31st, 2003 12:57 AM

Re: Scary Monsters
 
Hey, y'all,

Just wanted to apologize for not getting that article scanned yet. Things have been hectic! I should be able to do it tomorrow though, assuming I can find a free scanner at work.

Ed Kolis January 31st, 2003 05:34 PM

Re: Scary Monsters
 
Email the article to me and I'll scan it at school http://forum.shrapnelgames.com/images/icons/icon10.gif

Psitticine February 1st, 2003 04:48 AM

Re: Scary Monsters
 
Unfortunately, the big diagram that's the 2nd page is essential to the piece. I couldn't get into the room together (a Computer Concepts class is apparently going through basic scanner use right now &lt;sigh&gt;) . . . sorry!

Psitticine February 5th, 2003 06:25 AM

Re: Scary Monsters
 
OK, I've got it scanned at Last! http://forum.shrapnelgames.com/images/icons/icon6.gif

I'll email it 'round to everybody who said they wanted it.

Omega_Prime February 5th, 2003 07:31 AM

Re: Scary Monsters
 
Quote:

Originally posted by Sniper:
he he

anyone got a good recipe for a Carrion Crawler?
thought not

How about raspberry flavoured Gelatinous cubes?

<font size="2" face="Verdana, Helvetica, sans-serif">Being Jewish, I obviously can't eat Carrion Crawler. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ February 05, 2003, 05:32: Message edited by: Omega_Prime ]


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