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Re: Suggestion for more options
My wishlist would be:
To be able to dig the troops in. (at the expence of the fire rate for the duration of the work) Or to bundle troops. For example: all routed troops who flee from battlefield do this in direction of the next generic troop. Searching for the close of the next troop (in contact?) and try to combine.(At last the force don't exceed the maximum of 19) Or to be able to give the troops a special command. Maybe like: Be able to advance faster at the glance of not beeing able to shoot first. Or: Save your ammo, shoot only if you're sure to kill the enemy. (if greater then hitchance of 50% and greater than quality green or lesser then 100 meters then 1 kill. If not goto "klick sound" and save ammo) This all would be nice and maybe unnecessary. I am very satisfied about how the things work in Spww2 and MBT. Except not beeing able to held transport planes in my core force. (I usually have the intention to win the whole campaign only with core forces) |
Re: Suggestion for more options
I'd love to see a setting for Long Campaigns that could change the type of enemy forces you are likely to encounter. For instance, you could change between 3 settings (dunno what you'd name them). If on setting 1, your forces are most likely to encounter experienced, veteran troops, commandos, experienced tank battalions with heavy armor, etc. If on 2, you meet average troops. If on 3, you meet reserve units, police forces, light tanks etc. It wouldn't be foolproof and you might still run into completely different forces to what the setting was at, but it would allow you to fight enemy's more your own size.
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Re: Suggestion for more options
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