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-   -   winSPWW2: Japanese localization project (http://forum.shrapnelgames.com/showthread.php?t=50008)

tokiedian February 18th, 2014 01:07 AM

Re: winSPWW2: Japanese localization project
 
3 Attachment(s)
Section 25 and 26, and the the game manual in HTML translated into Japanese partly (version 4.0).
Again, please help me to reply to my #29 and #30!!!
(The following is for japanese users)SPWW2取扱説明書日本語訳版です。 下のAttached Filesの「Game Notes localized partly ver.4.0.zip」をクリックするとダウンロ ードされます。ダウンロードしたzip ファイルを解凍すると「Game Notes」というファイルが現れます。こ れを開き、その中の「spww2guide.htm」を クリックするとSPWW2 取扱説明書日本語版を閲覧できます

jivemi February 20th, 2014 09:48 PM

Re: winSPWW2: Japanese localization project
 
Quote:

Originally Posted by tokiedian (Post 823764)
I give the 29 post of mine some additional explanation.

I feel the section paradoxical because the first sentence seems to tell you to play only with historically correct combination of friends and enemies but the second sentence says to play "what if" battles. Additionally, I feel it no sense the section of "This generator does not perform much of a 'sanity check'". OK, the generator doesn't do that...so what?

Revise my understanding!

What I think it means is that UNLESS you want to play "what if" (hypothetical, with historically inaccurate units) battles or campaigns, be careful to include only those units that are proper for the time frame because the generator will not advise you of any units that are historically incorrect.

In other words (IOW), you MAY play "what if's" if you want. But if you want historically accurate units for battles or campaigns you must ensure this yourself by checking the dates of unit availability for any units you choose to include in the battle or campaign.

tokiedian February 25th, 2014 07:44 PM

Re: winSPWW2: Japanese localization project
 
Translating a section about bombardment screen in WinSPWW2 tutorial, I found that you can't assign any bombardment, spotting runs or paratroop drop on turn 1 because of updating while tutorial instruct you to plot the air reconnaissance mission. It have to be modified, doesn't it?

jivemi February 27th, 2014 01:13 AM

Re: winSPWW2: Japanese localization project
 
I thought the part about not being able to assign bombardment, etc. on Turn 1 in meeting engagements--or if you're defending or delaying--was in the Release History section. The change came out with last year's patch. Anyway yes, the tutorial should be updated to reflect this.

gila March 1st, 2014 02:51 AM

Re: winSPWW2: Japanese localization project
 
The AI can still plot arty on meeters first turn,but not as frequent as before.,so wouldn't get too comfortable on deploy.
This change was meant mainly for PBEM play i suspect.

Imp March 1st, 2014 07:01 PM

Re: winSPWW2: Japanese localization project
 
Quote:

Originally Posted by tokiedian (Post 823889)
Translating a section about bombardment screen in WinSPWW2 tutorial, I found that you can't assign any bombardment, spotting runs or paratroop drop on turn 1 because of updating while tutorial instruct you to plot the air reconnaissance mission. It have to be modified, doesn't it?

The idea is sound in that you wouldn't be firing artillery in meeting engagements unless you knew some one was there.
Same applies to planes, though perhaps spotter planes should still be allowed as it would make sense to have it patrolling if available.

Otherwise its a case of updating the text.

tokiedian March 8th, 2014 11:23 PM

Re: winSPWW2: Japanese localization project
 
2 Attachment(s)
Section 6 and the the game manual in HTML translated into Japanese partly (version 5.0).
(The following is for japanese users)SPWW2取扱説明書日本語訳版です。 下のAttached Filesの「Game Notes localized partly ver.5.0.zip」をクリックするとダウンロ ードされます。ダウンロードしたzip ファイルを解凍すると「Game Notes」というファイルが現れます。こ れを開き、その中の「spww2guide.htm」を クリックするとSPWW2 取扱説明書日本語版を閲覧できます


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