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-   -   Scenario: "Rusty Nickel" at the Gateway of Tears (http://forum.shrapnelgames.com/showthread.php?t=50411)

shahadi January 13th, 2015 07:50 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
I guess if you're Somali in this scenario, you could refuge in the ole adage: "Everybody gotta die sometime." I think it was Barnes in the movie Platoon.

It will be fun after you get it solved.

shahadi January 18th, 2015 10:10 AM

Re: "Rusty Nickel" at the Gateway of Tears
 
Quote:

Originally Posted by scorpio_rocks (Post 825778)
Quote:

Originally Posted by shahadi (Post 825777)
Okay, I've looked at the boat and it looks good. But, there is always a "but" right? Anyways, the elevators are missing.

Second, A purchase of the Bataan does not include the flight deck, so we need a basic map of the flight deck, no problem.

Thanks for posting.

The elevators should be there... unit #963 in the oob. Perhaps try looking in the scenario.

Yes the basic "Hull" needs to be created on the map of each scenario - just copy paste from my map into yours. (or create an island the right shape with a "road" down one side). :)

Scorpio_rocks, I now have the port side elevator but not the starboard. Have you released another version? If so, let me know.

scorpio_rocks January 18th, 2015 06:51 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
both elevators are identical (just rotated differently) if you have one you should have the other.

I am having a nightmare trying to get the scenario to "run" how i would like - the AI is being unco-operative...

I hope to get a new (working) version up in a couple of weeks.

shahadi January 18th, 2015 11:50 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Quote:

Originally Posted by scorpio_rocks (Post 827901)
both elevators are identical (just rotated differently) if you have one you should have the other.

I am having a nightmare trying to get the scenario to "run" how i would like - the AI is being unco-operative...

I hope to get a new (working) version up in a couple of weeks.

It's a tough sell... you might want to coax the AI to attack the boat by adding max value to VFs and placing them near the stern where the Somalis could "board." Also, max out the cost of the stern areas of the carrier.

I'm trying to come up with something for ya, but afraid I ain't got much.

So, I can rotate the port elevator and then place it on the starboard, got it.

scorpio_rocks May 12th, 2015 05:57 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Looks like we have an answer to why I was having such a hard time getting this to work!

http://forum.shrapnelgames.com/showthread.php?t=50816

Suhiir May 12th, 2015 08:31 PM

Re: "Rusty Nickel" at the Gateway of Tears
 
Well it could work if you made the "ship" beach hexes and put the pirates in barge class boats.
The AI will move a barge to a beach and unload the pirates.

shahadi May 18th, 2015 12:15 AM

Re: "Rusty Nickel" at the Gateway of Tears
 
I'm good with the boat. And, just maybe the Rusty Nickel should be played from the side of the Somali pirates. So, if anyone is crazy enough to attack an Expeditionary Strike Group with her compliment of cruisers and destroyers, I could only say a winspmbt player or a Somali pirate as two prime suspects.

George 'Kingfish' Stevens: What's goin' on here?
Sapphire Stevens: If it's anything to you, I'm cleaning the house. What do you think I'm doin' with this broom?
George 'Kingfish' Stevens: Well, from that outfit and the looks of you, I thought you were gonna ride the thing.

------ Amos & Andy show circa early 1950's ---------------


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