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Re: French Para Obat error?
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Re: French Para Obat error?
Here is R5 with a modification, small recon added to both sides. Still play testing, round 3 now.
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Re: French Para Obat error?
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11254 / 1308 Decisive and most of my losses came mid game being cocky That said if you like setting up ambushes and stopping advances in their tracks this is quite a bit of fun LOVE the map Why do you have a 2500 point V hex in the upper left corner in the grey hexes and why is the Russian HQ kept off the map set to re-enforce turn 30 which is beyond the turn limit of the game ? Don |
Re: French Para Obat error?
ARGHHHHHHHHHHHHHHH..... I pressed EDIT when I meant to press QUOTE and deleted your reply . Sorry ! ( busy morning.........)
DRG |
Re: French Para Obat error?
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Then why give them 250 points each ?? If anyone DOES play this against the AI the AI is very confused it cannot reach V hexes to complete it's " mission" and it will change the way it "plays". a 2500 point V hex in the grays is like dangling raw meat over the edge of the boat in shark infested waters What you do in cases where there are more V hexes than you want is make them worth zero and put them in the same hexes as other V hexes. Scenario design 101....do not leave V hexes hanging in the breeze on the grey edge hexes From the game guide .....the complete quote Quote:
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Red Army
Here is a modified slot 340 text.
Don't really care what the guide is telling me to do honestly, if the only thing the player has to ***** about is a flag in the grey area then the scenario is pretty damn good :D I have easily created 50+ scenarios for all the tournaments and such that I have run, always did the same with unused flags; do it in my PBEM games with no concerns raised. |
Re: French Para Obat error?
The attachment would be handy.............
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R5
Modified flags and text
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Re: French Para Obat error?
I on the other hand would respectfully disagree with you on the AI, granted it's not as intuitive as a human but, at least we have options to improve it's capabilities to give you a challenge. I have never seen the AI in any game not have units provide covering fire, how many players remember to do the same? Or how the AI likes to send a handful of tanks or recon units to your rear solely to deprive you of points because that's grabbing victory flags in your rear. Or helicopter and rarely airborne units being landed in your rear for the same purpose as just noted that's intuitive to me. How many of us would think to do that in a losing cause just to deprive the opponent of a "grander" victory? Is there things I'd like to see changed, absolutely! How might the game change if it had the option for ammo resupply the human player has? How many games might you/we have lost or lessen our victory points just on that change alone? In the preview we'll see some changes to the AI in a positive direction. And until we see more you can make it harder on yourself and better for the AI in the current game settings.
I only play a small part in this game in trying to make it better with my "One World One OOB" process in dealing with equipment issues and tracking various projects sometimes for years. With life, family and work the hours are very long and demanding of my free time in support of these games. These are grains in the sand compared to what some do and can't even touch the commitment of Andy and Don. The point is the AI from a resting stand point of view makes the most sense in play-ability and simple observation of the game mechanics involved. And now CINCLANTFLT has advised me my time is up and I need to get ready for work. Regards, Pat |
Re: French Para Obat error?
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