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Re: Random Battle Balance
Sorry for the DP. I pressed the Edit button, but got a reply instead. Edit button doesn´t work for me at all. Is it the forum or my browser?
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Re: Random Battle Balance
if you are using Firefox you may need to hit the edit button a couple of times to get it to work (it is forum)
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Re: Challenge for Wulfir
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No AA. Buy a spotter plane - you'll discover their main effort - shell them as they approach. The Poles have limited AT capability. Buy tanks. The Poles have no engineers. Buy mines and obstacles, etc. Even with a mostly infantry based force the human player still has an advantage vs the AI. |
Re: Challenge for Wulfir
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The Armoured Cars provide a distraction, then the infinite Rifles will overrun you, and if you have an island of strong resistance, the Arty will flatten it. Even if you -marvellously- manage a win against the AI, would you want to try this against a human attacker? If Attack vs. Defence is equally balanced, this shouldn´t be a problem to defend against a human player. Note that my Polish Poison Cocktail uses only plain and ordinary stuff; nothing rare and outlandish that borders cheating. |
Re: Random Battle Balance
When you set up your game as described do you set Player 2 points to 2000 and P1's to XXX? Or are you playing P2 as the human and P1 the AI ?
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Re: Random Battle Balance
A somewhat related question: if the assault/advance player doesn't spend all the points, are the other player's points reduced to preserve the ratio? Is there a difference when playing against the AI or a human player?
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Re: Random Battle Balance
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Re: Random Battle Balance
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This was what the Germans defended with. I deliberatly did not use arty "gold spots" even though I was allowed 5 http://forum.shrapnelgames.com/attac...1&d=1462975056 This is the result after 19 turns when the game ended http://forum.shrapnelgames.com/attac...1&d=1462975110 http://forum.shrapnelgames.com/attac...1&d=1462975165 ........which is exaclty what everyones been telling you. You found a way to overwhelm the AI with your human wave.......congratulations..... you beat the AI. :clap: Now make adjustments to your preferences to make it more difficult for you DO NOT expect us to alter the game code because there is no need to..... HARDLY "poor, hapless Germans".... It was "interesting" for about 8 turns and then it was a case of simply going through the motions . The Poles never breached the defensive line and only took one V hex and only becasue I didn't defend it but I took it back turn 18 and I could have easily done without the arty observer and just used the HQ and that would have given me even more mortars or MG's The "infinite Rifles " you refered to in post #34 did not even come close to overwhelming my defences and all the AC's did was give my AT guns something to practice gunnery on. Don |
Re: Random Battle Balance
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2.000 vs. XXX. (37% of 2.000 = 740, so this is what Germans should get, right?) I tested it AI vs. AI. Polish AI swept away the German AI in 20 turns, no contest. |
Re: Random Battle Balance
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I have never had any doubt whatsoever, that you, as a developer, or the most expert players, can beat the odds. The 3 words most important in my argument are everything else equal. AI vs. AI, Poles win. Human vs. Human, if comparable players, Poles win. If I play the Poles against a tactically mediocre defender (like myself :D ), I win. If you can beat the odds, this doesn´t prove the odds are 50:50. |
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